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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Tower 17 Base - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Tower 17 Base
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Tower 17 Base  (23/110)

 

Exit the elevator and talk to Real. He should be standing to your left, next to a security turret [#130]. Once this conversation has ended turn right and proceed towards a narrow passageway located near the stairs. Eventually you’ll get to a much larger prison block that’s being occupied by several other inmates.

 

[#130]

 

Start off by talking to Dogbone [#131]. He’s the inmate mentioned to you by Rael. Dogbone will say that there are two ways to gain access to the mines. I’m sure that you plan on collecting all bonus items, so we’ll cover both methods. The other person you need to talk to is Centurion. Choose the first dialogue option from the list and you’ll find out about your first fight. Centurion will tell you that you must find someone to fight with on your own.

 

[#131]

 

Continue exploring the surrounding area. A guard named Ropes will allow you to use a NanoMED station in exchange for 10 credits. Ignore his offer for now, however don’t forget about this possibility, because you may need to heal your injuries later on. In order to arrange your first fight you must talk to Harman. He’s standing next to a large gate [#132]. Harman will agree, so you can return with the good news to Centurion.

 

[#132]

 

Make sure to familiarize yourself with rules of this right – it’s extremely important not to step out of the ring. Thankfully Harman is a very weak opponent [#133], so you shouldn’t lose any health points while trying to defeat him. Once he’s gone talk to Centurion again and he’ll arrange the next fight. Pay him 5 credits and you’ll find out that your next opponent will be Bassim – he can be found in the Recreation Area.

 

[#133]

 

There’s nothing more for you to do here, so you can proceed directly to a large gate leading to the Recreation Area [#134]. The only exception is if you’ve suffered injuries during your first duel. In such case talk to Ropes. I would recommend holding on with paying him until you’ve advanced to more advanced challenges.

 

[#134]

 

 

Escape from Butcher Bay - Tower 17 Base  (23/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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