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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Showers - part 1 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Showers - part 1
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Showers - part 1  (18/110)

 

You’ll find yourself standing in a very bright room, so it’s important to turn off Eyeshine. Proceed towards a new corridor. Locate a light switch on the right wall [#102]. Press it and then press the crouch key. Turn on Eyeshine, move to the left and wait for one of the workers to get here. Kill him silently before switches the lights back on or turns around. Don’t forget to take his pistol.

 

[#102]

 

Proceed to the next section. A new room is being occupied by two enemy guards. I wouldn’t recommend trying to kill the lights. The main reason is that a guy with a flashlight would appear in this corridor, making it very difficult to surprise him. As a result remain close to the left wall and kill the first guard who should be sitting on a bench [#103].

 

[#103]

 

A second guard will probably panic a little bit, however it’s unlikely for him to show up near your position. Use the light switch on the left wall to make matters easier for you. Lean out carefully and try to locate him using your Eyeshine ability [#104]. Kill him from a large distance and wait for a few seconds in order to check for possible reinforcements. If no one new shows up turn the lights again, so it’ll be easier to explore this room.

 

[#104]

 

I would recommend that you start off by examining both bodies. Collect much needed ammunition. You may now begin opening lockers located on both sides of this room. You’ll gain possession of credits, two assault rifles and guard clothes [#105]. I would strongly recommend putting on the clothes, because you’ll be allowed to move around the base more freely. One of the lockers will also contain a cigarette pack (29 – Civilian Guard).

 

[#105]

 

You may proceed towards the next corridor. Remember that you don’t have to stay in the shadows from now on. Instead you should start acting as one of the guards. As long as you don’t attack other guards, they should leave you alone. Don’t forget to avoid making stupid moves (crouching, jumping etc.). I would also recommend holstering your weapon, especially since you won’t need one. Approach a new corridor and wait for one of the guards to move past you. Follow him [#106] and snap his neck. Leave his body here, because no one else will see it.

 

[#106]

 

Proceed to your right and find a NanoMED unit on one of the walls. Use it if you’re in need of healing. Enter the room located to your left. This area is being patrolled by a single guard [#107] and it would be a good idea to get rid of him. Don’t forget to inspect bodies of fallen enemies, searching for ammo and credits. One of the guards should also leave a cartridge behind.

 

[#107]

 

Explore the surrounding area. You can try talking to some of the residents if you want to, however it’s optional. Notice that there’s a small hole in one of the corners of the room [#108]. Use this to get to the lower level. Once you’re down there focus on finding a Vent Tool. Use this object to open a nearby ventilation hatch and go back up using a ladder. Kick the grating and you’ll return to a room with a dead guard.

 

[#108]

 

Go back to the corridor where you found the medical station and where you’ve killed one of the guards. Proceed to the opposite end of the corridor and don’t forget to have your gun holstered all the time. Once you’ve arrived at a much bigger area ignore a guard sitting on a bench, because his death would alarm other enemy units. Instead proceed directly towards a small corridor located to your right [#109].

 

[#109]

 

You’ll encounter two other enemies along the way, but you may as well ignore them unless you want to listen to a funny conversation. Get to a much larger area and focus on going after a guard who is on the move. Wait for him to move away from the stationery guard and take him by surprise [#110]. Perform a silent kill and his death shouldn’t alarm his colleague. Don’t even bother trying to hide his body.

 

[#110]

 

 

Escape from Butcher Bay - Showers - part 1  (18/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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