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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Escape - part 1 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Escape - part 1
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Escape - part 1  (2/110)

 

Once you’ve been given control of Riddick approach Johns and talk to him. Choose one of two available dialogue options – it’s doesn’t really matter which one it’s going to be. Wait for this conversation to end. Johns will turn around, allowing you to creep behind him. Approach him and press a left mouse button or a right mouse button to grab him and to snap his neck [#1]. Don’t worry if he makes some noise, because there aren’t any other guards around.

 

[#1]

 

Don’t even think about collecting an assault rifle, because they’re DNA-protected. You can observe what happens when other inmate tries to take the gun. :-) You’ll soon hear a siren and this means that nearby security turrets are now active. Turn around quickly and go back to the area where you’ve started the game. Notice that Lambert has opened a hatch for you [#2]. Head down before you’re attacked by turrets. You won’t have to grab the ladder, because it won’t be a long fall.

 

[#2]

 

Jump over a small obstacle using the SPACE key and head over to the opposite end of the hallway. This time you should use a ladder in order to get to a larger room. Inspect the area in front of you and collect a cigarette pack (35 – Butcher Bay) [#3]. Picking up these items will allow you to unlock hidden content of the game.

 

[#3]

 

Proceed to the ground level. One of the workers is standing here and sadly you won’t be able to surprise him in any way [#4], because apparently his hearing is perfect. I would recommend that you practice different types of hits on him, as well as how to use block. Once he’s gone make sure to inspect his body. Collect a magnetic card. Don’t forget not to take a nearby assault rifle, because you don’t have to access to weapons at this point of the game.

 

[#4]

 

Use the magnetic card to open a nearby passageway (a card reader can be found on the right wall). Start moving forward and you’ll soon reach an area where a single guard is patrolling a dark corridor. Press the crouch key, hide in the shadows and wait for a right moment to make a move. Start following the guard carefully [#5]. Kill him with your stealth move by snapping his neck. The guard will leave a Vent Tool behind him. Add this item to your inventory.

 

[#5]

 

The game will now suggest that you should hide the body somewhere and I would strongly recommend following these instructions. Hide the body in the dark corridor where you came from. Remember that this can only be done if you’re crouching. Proceed to the next door and choose a passageway to your right once you to get to a larger room [#6]. Head down to a lower level.

 

[#6]

 

 

Escape from Butcher Bay - Escape - part 1  (2/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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