This chapter describes the first level of the game. The chapter contains information about enemies, basic gameplay mechanics, advice and information about audio logs. It also contains description of the boss fight and location of secret weapons.
- First steps
- Repair the energy core
- Reach the factory
- Optional battle with a mini boss
- Reach the power station
- Boss fight
- Titan weapon
- Volatile Spectre weapon
You start the game among ruins, with a makeshift weapon in your hand. Go through the robots by attacking them with one of two attack buttons (LMB or RMB). By performing the attacks in various order you can create simple combos, but it isn't noticeable while you don't have equipment or a combat style. Use Q key to defend yourself.
Each action depletes stamina, both attack and defense. Because of that, you should early learn to perform dodge by using the direction key and jump. The stamina regenerates automatically, but when attacking stronger enemies (or a few opponents at once) you must take it into account so that you won't be idle on the battlefield.
Collect the yellow pyramids on your way. These are objects scattered across the world and dropped by enemies. They contain materials, items or blueprints - traditional, random loot. You don't need to focus on gathering them all, you will rarely find something useful.
Reach the destroyed ship in which you will find a terminal. During the short dialog you will obtain some information about the world and you will unlock access to the MedBay. This will serve as your base of operations: come here whenever you want to upgrade your character, save the scrap you gathered or heal yourself. If you die, you are taken here as well.
Before the entrance to the building there is an implant - Medical Audit. Install it in the free slot of your character in the Implant tab in the MedBay. This will enable you to see health bars above the enemies.
Repair the energy core
At first you won't be able to take full advantage of MedBay's features. You will be only able to manage implants. Your core is damaged and you must find something that will enable you to fix it. Leave the ship through the newly opened door and go downstairs. Then turn left. You will encounter your first enemy. Notice that his head is unprotected - use auto aiming and select the head by switching between limbs. Now your character will aim each attack at the head. Since it is an unprotected part, the damage will be maximized.
Keep going and defeat two more enemies. Your target is the last opponent, who is trying to get through the closed gate. He has better weapon than the rest. Once you defeat him, he will drop an item. Take it to the MedBay to repair your exoskeleton.
From now on you can perform upgrades, create items from blueprints and upgrade the core that represents character's points. Detailed information can be found in the Advice chapter. After taking the "coupon" from the panel you will receive a mechanized leg and hand. Open the inventory and put them on. These are parts of your exoskeleton that improve your parameters. For now don't try to gather materials for new pieces at all cost - you will find many of them when you defeat enemies.
Reach the factory
In order to continue, you must reach the factory. You have probably seen many closed doors in the current area - you will have to open them from inside, they will serve you as shortcuts. Currently the only path is leading through the door where you killed the enemy with the item to fix your core.
There is a circuit next to the gate. Above it there is a number that represents the core level that you must have to use it. Here the default one is required - 10 pts. Walk towards it and press the action button. The door will open.
Now you must get through the building by eliminating the opponents. You should keep returning here to gather scrap and more materials (and blueprints) to upgrade the basic equipment. At the back you will find door that must be also overcharged with the core (10 pts). You will walk outside. Open the door on the right and you will unlock the fastest shortcut to your base. Watch out for the poisonous gases around you - by standing in them you lose health.
Optional battle with a mini boss
Outside the factory, in front of the wide door (the shortcut to the base), there is a small path among the bushes. Walk through it and you will encounter a mini boss - a large mining robot that isn't aggressive. Watch out as he can take you down with a single hit. He attacks with his arm, when you're standing a few meters from him. He raises and drops down crushing you when you're close.
In order to defeat him you must attack the batteries on his sides. Don't use combos but single attacks, so that you can jump away when needed. For winning you will receive Shining Coin [story item] and some scrap.
Reach the power station
When going outside from the base, use the shortcut to get behind the factory. Then go to the left and upstairs. The second stairs will lead you behind the building. There you can see door to the power station. You can get there through the factory as well, but this path is more comfortable (you don't need to walk in the dark).
Important - its dark inside. You should equip any upper armor that has a flashlight in its equipment. Sadly, the blueprints and materials must be obtained from random opponents, so you might not get this early in the game.
Once in the building, go downstairs and then to the right through the door. There is a switch down there (10 pts) that will turn the power station and lights on.
Now you can go behind the door to the stairs on the opposite wall or you can go back up, where you will face a boss. You should prepare for this battle, so first go to the MedBay.
When you enter the field in front of the power plant - it doesn't matter from which side - you will start your first serious boss fight. The arena is closed and you can't leave it until you win / die. There is only one simple principle in this fight - try to remain behind the enemy. Attack his legs until the orange bar is filled. Try to avoid performing too complicated combos because the robot can stomp and deal serious damage to you.
Once the bar is filled, the robot will probably jump back - you must quickly get behind him. In that case he will shoot homing missiles that will hit him. The boss will fall for a moment and his main component will be vulnerable - try to deal as much damage to it as possible. After about 3 such actions you will win the fight.
You should visit the MedBay before the fight. Healing implants, light equipment and a fast weapon will be useful as well. Agility is the most important in this fight.
After activating the power plant you can find a rare weapon in the underground corridor - a big hammer called Titan. In the basement, near the stairs that leads to the lower floor (filled with poison gas, closer to the factory entrance) there is a small room. From inside you will hear a voice calling for help. It is closed until you activate the power station. Once the power is back up, you can open the door. Once you do it, you will be attacked by an enemy with the hammer. It is important to kill him by performing an execution on his right hand.
The Titan is a two-handed weapon that deals great damage but is very slow. It isn't practical when fighting strong enemies, but its great range makes it good to face groups of weaker enemies.
Volatile Spectre weapon
This piece of equipment can be found near the above described Titan. It is the best weapon available at this point of the game: it deals the greatest damage and is quite fast. You will find it in the basement, on the bottom floor, near the entrance to the factory, in the room filled with poison gas. After entering the gas turn left, then right - the weapon is inside a yellow pyramid to collect. It might be hard to get there - especially since there are three drones below as well. You should prepare for this trip with implants that improve healing, maximum health number and light armor that allows you to sprint. Optionally you might not worry about dying - you won't lose equipment and you can leave the scrap in the Bay. Try to bring the weapon closer to the entrance with each attempt.