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The Talos Principle Game Guide by gamepressure.com

The Talos Principle Game Guide

Table of Contents

A3 | World A The Talos Principle Guide

Last update: 11 May 2016

Stashed for Later (green)

A key will open the closed door. - A3 | World A - World A - The Talos Principle Game Guide
A key will open the closed door.

First get the key, you must slip next the metal ball and get to the location shown on the picture. Open the door that can be found nearby, take the jammer and use it on the stopped ball.

Stop two turrets to get to the sigil. - A3 | World A - World A - The Talos Principle Game Guide
Stop two turrets to get to the sigil.

Move two jammers so that you could use them on the turrets. Watch out for the moving balls and in case of trouble use the jammer to stop them.

Locked Me UP, Swallowed the Key (yellow)

You wont finish the level without a key. - A3 | World A - World A - The Talos Principle Game Guide
You won't finish the level without a key.

First take the key that can be found in the first part of the level. Open the door and use the jammer on the turret.

Use this move very often. - A3 | World A - World A - The Talos Principle Game Guide
Use this move very often.

When moving forward keep the two devices and set them on the doors so that you can get through while keeping both of them. Use one of them on the turret, the other one on the doors before the sigil.

A Bit Tied Up. (yellow)

Save 2 or 3 devices for the latter part of the level. - A3 | World A - World A - The Talos Principle Game Guide
Save 2 or 3 devices for the latter part of the level.

Set the jammers so that it is possible to move them on the other side of the wall. Watch out for ball and turret. Do it gradually, so that two jammers always face two metal objects. Get them to the door and open it with the method learnt before.

Watch out for two turrets, one on the left and one on the right side. - A3 | World A - World A - The Talos Principle Game Guide
Watch out for two turrets, one on the left and one on the right side.

Set the remaining jammers on the turrets on both sides and get the sigil. Watch out especially for the left turret, it is easy to miss that one.

An Escalating Problem (red)

Lock the metal ball. - A3 | World A - World A - The Talos Principle Game Guide
Lock the metal ball.

Take the jammer and lock the ball as shown on the picture, move forward and use the jammer on the door so that you could catch it from the stairs on the right side.

Jammer set like that is ready to be taken from the upper ledge. - A3 | World A - World A - The Talos Principle Game Guide
Jammer set like that is ready to be taken from the upper ledge.

Take the jammer from the upper ledge, get the key that can be found in the further part of the location. Watch out for metal balls.

A short circuit is about to happen. - A3 | World A - World A - The Talos Principle Game Guide
A short circuit is about to happen.

Open the door that can be found near the turret and guide the ball so that the short circuit with the turret occurs. Then take the red sigil.

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