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The most cheerful character in the game. In addition, He hasnt a lot of strengths. Ultra Combo takes a lot of energy, but can not be carried further than the average distance, like the majority of strikes. Gadouken works only In combos, apart from them is almost useless, because of short range. |
 
Special Moves
Fireball range depends on pushed punch. Good only in combo.
Very similar uppercut as in Ken and Ryu arsenal but it has weak range and takes a little damage.
- qcb+K Dankukyaku (armor breaking)
Good range attack. Number of hits depends on pushed kick.
- qcb+K (in the air) Kuchu Dankukyaku
Good move against enemies that are in the air.
 
Ex Moves
Has bigger range than basic version. Hits two times.
- p,d, dp+2xP Ex Koryuken
Done close to enemy, hits two times. Ex version has a bigger range.
- qcb+2xK Ex Dankukyaku (armor breaking)
The best Dans attack because of its speed. Hits three times the same as basic version with HK. Do also the same damage.
- qcb+2xK (in the air) Ex Kuchu Dankukyaku
 
Super Combo
- qcf, qcf+P Hissho Buraiken (armor breaking)
Fast and effective Super Combo, good to finish combo.
- qcf, qcf+P+K Legendary Taunt
No comment.
 
Ultra Combo
- qcf, qcf+3xP Shisso Buraiken (armor breaking)
Must be done from the middle or close range. Can be blocked. Do not pass through fireball. Works only the the opponent is getting up from the ground.
 
Combos
- HK (from the air), MP (crouching), cancel Gadouken, cancel Super Combo.
- Focus Attack, dash cancel Ultra Combo.
- HK (from the air), HP (crouching), cancel Gadouken, Cancel Legendary Taunt, cancel Ultra Combo.
- HK (from the air), HP (crouching), cancel Ex Gadouken, Focus Attack dash cancel, HP, cancel Dankukyaku.
 
 
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