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Still Life 2 - Chapter III - Paloma - part 2 - game guide, walkthrough, secrets, game tips & strategies

Still Life 2 Game Guide
Chapter III - Paloma - part 2
by Lukasz „Terrag” Znojek
Translated by: Jakub „cilgan” Lasota
(guides.gamepressure.com)
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Chapter III - Paloma - part 2  (7/17)

 

 

Push the electric chair and sit on it afterwards. Move the lever placed near the right hand of our character five times, until we see a door with „Paloma 129” written on it. It’s time to open the voltage control console #1. In order to do that, click on the switches a given number of times:

 

Switch

How many times

+5V

Twice

+50V

Twice

+20V

Once

-1V

Once

 

The voltage should be at 129V. We approve those settings by pressing the red button #2 and in effect - electrocute Paloma and open the door. Before we head on, let’s deal with the electrical collar.

 

 

On the wall nearby the bed in the first room we can see some suspicious writings #1 and a mysterious code among them – 2324. Get close to the mirror above the sink, take a look at the mysterious holes in the collar and afterwards, use the iron thread on each of them as many times as picture #2 tells you to. Now we can move to the third room.

 

 

Take the empty spray from the metal cabinet #1. It can turn out that we don’t have any space left in our inventory – in such a case, optimise the item arrangement so that you have four slots of free space, forming a square. Use the empty spray on the sink in the first room #2. Before we move on – put the hexagonal key inside the cabinet. Return to the last room, walk up the stairs and enter the morgue.

 

 

On the metal table in the opposite side of the room you can find a powder revealer #1 and a surgical instrument #2.

 

 

Combine the powder revealer #1 with the water spray and spray the product onto the wall, in the place between the „P” and „E” letters #2. Approach the door through which you entered the morgue. On the left we find a control panel which lets you input a code.

 

 

The information Paloma copied from the memory card in the first room will be prove useful now. There are three interviews recorded on our Dictaphone and from their dates you can form three different number combinations #1. Input each of them using the electrical keyboard #2, confirming with the green button each time. Eventually, our actions will open up three chambers with mannequins.

 

 

Each chamber has an artificial body inside, with a badge attached to its toe. On the badges you will find an underlined letter #1. Go back to the writing on the wall that we have found a couple minutes ago using the spray and press the corresponding letters #2. We just stopped the gas from getting into the room and opened a door.

 

 

When we reach the poster with the sliced cow, our character will notice some sounds coming out of the vent. After knocking on the poster it will turn out that the wall behind it is empty. It’s the ideal moment to make a hole using the dry powder extinguisher #1. Inside the vent we put in the small bulb into the socket above and afterwards, using the surgical instrument, open the control panel. Before us are a few fuses. For the elevator to move, we have to use the iron thread on the lower one, and the surgical instrument #2 on the upper one. We get into the kitchen and walk through the door on Paloma’s right.

 

 

Chapter III - Paloma - part 2  (7/17)
comments and responses

Introduction
The CSIA
Walkthrough
Prologue - McPherson
Chapter I - Paloma
Chapter II - McPherson
Chapter III - Paloma - p. 1
Chapter IV – McPherson - p. 1
Chapter IV – McPherson - p. 2
Chapter V – McPherson
Chapter VI – McPherson
Chapter VII – Paloma
Chapter VIII – McPherson - p. 1
Chapter VIII – McPherson - p. 2
Chapter IX – Paloma and McPherson
Chapter X – McPherson - p. 1
Chapter X – McPherson - p. 2
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