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Still Life 2 - Chapter VII – Paloma - game guide, walkthrough, secrets, game tips & strategies

Still Life 2 Game Guide
Chapter VII – Paloma
by Lukasz „Terrag” Znojek
Translated by: Jakub „cilgan” Lasota
(guides.gamepressure.com)
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Chapter VII – Paloma  (12/17)

 

 

Despite the chapter’s title suggesting that this time we will be controlling Paloma, we will start off with Vic. However our role will be just to have a quite long conversation with Richard #1. Afterwards there will be a cutscene and we will be moved to a bunker under the killer’s house #2.

 

 

Tell Paloma to move the wooden box #1 and take the metallic pipe hidden behind it. Move the bed #2 away from the locker and take one roll of paper from the toilet paper shelf.

 

 

Using the pipe we open the locker #1 and take a plastic can and a magnet #2. Move the bed back to its place and take a closer look at the wall between the shelves.

 

 

Use the magnet at the shiny thing in the cracked wall #1. This way we will get a ring. When we take a closer look at the cell’s door, Paloma will begin a conversation with the prisoner held in the opposite cell. Ask him to give you a fork. An unfortunate throw ends in the fork landing beyond our reach. Combine the magnet with the toilet paper and use it to get the fork #2 (you will have to approach the cell’s door once more).

 

 

Place the plastic can under the vent #1, climb onto it and use the fork to get rid of two screws holding the grille #2. By entering the vent, we will get out of the cell and to the corridor.

 

 

Look through the air-vent in the door, deeper into the corridor #1 and communicate with Vic. She’s still feeling dizzy and isn’t too talkative. Go to the opposite end of the corridor and look into the box on the wall #2. Look at the empty amphetamine box and take first-aid-kit.

 

 

While on the way to McPherson’s cell, talk to the imprisoned man #1. Mention the amphetamine and in exchange for the ring, he offers us a drug pill. Give the newly gained drug to Vic #2 - she will regain some vigour and return her sharp tongue will return. It’s time for a logical riddle.

 

 

When asked about the electronic locks, McPherson mentions about two manes connected with their own – PalomaMartin” and VictoriaStanton”. Having this knowledge, talk to the man in the cell and he will tell us that when the murderer was entering the code to Paloma’s door, he used 4 as the first and 5 as the last number. The image above shows the system on which the code is built. The English alphabet has 26 letters. Having numbers from 1 to 9, number the letters and then assign numbers to the letters forming the names. In effect, we have two codes - 419295 to Paloma’s cell and 1215265 Vic’s cell. Input the code to McPherson’s cell and you will gain control over the second woman.

 

 

Chapter VII – Paloma  (12/17)
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Introduction
The CSIA
Walkthrough
Prologue - McPherson
Chapter I - Paloma
Chapter II - McPherson
Chapter III - Paloma - p. 1
Chapter III - Paloma - p. 2
Chapter IV – McPherson - p. 1
Chapter IV – McPherson - p. 2
Chapter V – McPherson
Chapter VI – McPherson
Chapter VIII – McPherson - p. 1
Chapter VIII – McPherson - p. 2
Chapter IX – Paloma and McPherson
Chapter X – McPherson - p. 1
Chapter X – McPherson - p. 2
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