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Star Wars: The Old Republic Game Guide by gamepressure.com

Star Wars: The Old Republic Game Guide

Table of Contents

(L04) The Plight of Acolyte SWTOR Guide

Last update: 11 May 2016

Sith Academy

Speak to Inquisitor Zyn - (L04) The Plight of Acolyte - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Speak to Inquisitor Zyn

You begin this mission shortly after the conversation with Overseer Harkun. You'll have to interrogate a prisoner. Exit Harkun's chamber in [1] and go to the interrogation chamber in [2].

Once youre there, talk to Inquisitor Zyn, whos at the end of the room - (L04) The Plight of Acolyte - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Once you're there, talk to Inquisitor Zyn, who's at the end of the room. He'll tell you to interrogate a prisoner lying nearby.

Interrogate Alif - (L04) The Plight of Acolyte - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Interrogate Alif

The less suffering you want Alif to be exposed to, the longer the conversation. You can earn 100 Dark Side points but it's possible to conduct this conversation without it - see the tables below the picture for details.

A - (L04) The Plight of Acolyte - Sith Inquisitor - Star Wars: The Old Republic Game Guide

A

Reply

Effect

Points / Rewards

1

I'm your friend.

Further conversation stage - B

-

2

Don't resist.

Further conversation stage - C

-

3

Shriek in pain! [Shock Him]

Further conversation stage - D

+50 to Dark Side

B

Reply

Effect

Points / Rewards

1

I'm your only out.

Further conversation stage - E

-

2

Don't do this.

Further conversation stage - C

-

3

So suffer. [Torture Alif]

Further conversation stage - D

+50 to Dark Side

C

Reply

Effect

Points / Rewards

1

Do the right thing.

Further conversation stage - E

-

2

Work with me.

Further conversation stage - E

-

3

This might sting. [Shock him]

Further conversation stage - D

+50 to Dark Side

D

Reply

Effect

Points / Rewards

1

Give me what I want.

Further conversation stage - I

-

2

Sing.

Further conversation stage - K

-

3

Clarify, please. [Shock him]

End of conversation

+50 to Dark Side

E

Reply

Effect

Points / Rewards

1

I don't believe you.

Further conversation stage - F

-

2

I'm on your side.

Further conversation stage - G

-

3

Pain it is. [Shock him]

Further conversation stage - D

+50 to Dark Side

F

Reply

Effect

Points / Rewards

1

No he won't.

Further conversation stage - G

-

2

Don't do this to yourself.

Further conversation stage - G

-

3

Okay. [Torture]

Further conversation stage - D

+50 to Dark Side

G

Reply

Effect

Points / Rewards

1

I don't believe in it.

Further conversation stage - H

-

2

I'm warning you.

Further conversation stage - H

-

3

Smart idea. [Shock him]

End of conversation

+50 to Dark Side

H

Reply

Effect

Points / Rewards

1

You have my word.

End of conversation

-

2

Oh, all right.

End of conversation

-

3

No way. [Shock him]

Further conversation stage - D

+50 to Dark Side

I

Reply

Effect

Points / Rewards

1

Really?

Further conversation stage - J

-

2

Tell me more.

Further conversation stage - J

-

3

How dare you. [Torture]

End of conversation

+50 to Dark Side

J

Reply

Effect

Points / Rewards

1

Relax.

End of conversation

-

2

It's no use struggling.

End of conversation

-

3

I'm done playing! [Torture]

End of conversation

+50 to Dark Side

K

Reply

Effect

Points / Rewards

1

Just kidding.

Further conversation stage - I

-

2

Something happy.

Further conversation stage - L

-

3

Squel! [Torture]

End of conversation

+50 to Dark Side

L

Reply

Effect

Points / Rewards

1

The killer's name, first.

Further conversation stage - I

-

2

Was it so hard?

Further conversation stage - I

-

3

Louder! [Torture]

End of conversation

+50 to Dark Side

Speak to Inquisitor Zyn

After the interrogation, return to Inquisitor Zyn and talk to him. During the conversation you will be able to earn Dark or Light Side points - see the tables for details. You can convince the inquisitor to protect Alif or simply not worry about it.

A

Reply

Effect

Points / Rewards

1

Done so soon?

No protection

-

2

What are you going to do?

Further conversation stage - B

-

3

What about Alif?

Further conversation stage - C

+50 to Light Side

B

Reply

Effect

1

You call yourself Sith?

Further conversation stage - C

2

Protect him.

Further conversation stage - C

3

Okay, I understand.

No protection

C

Reply

Effect

1

You're weak.

Further conversation stage - D

2

But he'll die.

Further conversation stage - D

3

I suppose.

No protection

D

Reply

Effect

1

I don't believe that.

Further conversation stage - E

2

You're coward.

Further conversation stage - E

3

Protect him or else.

No protection

E

Reply

Effect

Points / Rewards

1

Oh, all right.

Providing protection

-

2

Isn't there anything else?

Providing additional protection

+50 to Light Side

3

As long as he's safe.

Providing protection

-

Speak to Overseer Harkun

All that's left to do is to return to Overseer Harkun's chamber in [1] and hear the evaluation of your results. After receiving the next main mission, exit the Sith Academy through the door in [3].

1 - (L04) The Plight of Acolyte - Sith Inquisitor - Star Wars: The Old Republic Game Guide

Rewards:

  • 1020 XP;
  • 70 credits (+17 credits will come in an e-mail in a few hours, if you provided Alif with protection).
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