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Spore - City management - game guide, walkthrough, secrets, game tips & strategies

Spore Game Guide
City management
by Maciej "Sandro" Jalowiec (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
This PDF Game Guide is being prepared and will be available next week.
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City management  (19/33)

You manage every kind of city in exactly the same way.

 

Citizens

Every city needs citizens. To increase city’s population you have to build flats – each one gives you 15 citizens. They’re important, because they increase limit of units you can create. Even more – when your people work in factories, they generate money for you.

 

Employing establishment

You can biuld workplaces in the city. Thanks to one factory your income can increase at least by 400 sporylions per minute. But remember - factories decrease happines level, making your city vulnerable to enemy propaganda vehicles.

 

Entertainment buildings

To stimulate citizens’ happiness you have to build entertainment buildings. Watch the happiness indicator to see, if these constructions are needed or not.

 

As you can see – this city needs lots of entertainment buildings.

 

Buildings’ location

It is not only important what you are building in the city – it is also important where you are building it.

You have to keep in mind, that buildings are connected with green and red lines. Green means – it causes happines, while red – sadness. Try to locate your constructions in a way allowing you to maintain the satysfying happines level.

Tak a look how does it look like in a game:

 

 

There is a third way of connection – blue one. This indicates cash flow - 400 sporylions per minute.

 

 

A good player is able place buildings in a way that helps him gain resources he needs right now. Buildings once bought you can relocate as much as you want – so try to experiment with their configurations.

Additional comments

Notice thate besides creating building and vehicles – you can also plant trees, compose anthems and change outfits of your species. You can do it – but it doesn’t affect the gameplay.

City management  (19/33)
comments and responses

First decisions and basic informations
Cell Stage
Combat and nutrition
Defence and retreating
Creating a being
Creature Stage
First decisions and basic informations
Different types of food
Combat
Making friends
Migrations
Creating a being
Tribal Stage
First decisions and basic informations
How to get food?
Creating a village and accessories
Combat
Tribal pacts
Creating a tribe
Civilisation Stage
First decisions and basic informations
Kinds of cities
City conquest
Diplomacy
Building/vehicles creator
Space stage
The beginning
Ship’s durability and energy
Traveling to another planet
Setting up colonies and planet upgrades
Other civilisations
Trade
Planet exploration and hazards
Planet conquest
Buying solar systems
Missions
The center of the Galaxy
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