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South Park: The Stick of Truth Game Guide & Walkthrough by gamepressure.com

South Park: The Stick of Truth Game Guide & Walkthrough

Table of Contents

Effects, resistance and vulnerability | Combat South Park: TSoT Guide

Last update: 11 May 2016

Checking the effects is often a key to success - Effects, resistance and vulnerability - Combat - South Park: The Stick of Truth - Game Guide and Walkthrough
Checking the effects is often a key to success

After you start a fight, test your opponents, thanks to which you will find out what they are immune to and about their vulnerabilities. This is important in each fight, especially in the boss fights. Of course, try to use that knowledge and avoid using the abilities to which they are resistant, and use instead the ones that they are vulnerable to. This will make fights easier.

The effects, as the name suggests, endow the character with some effect, which can be either positive or negative. These include such elements as buffing of an attack or an ability, or the do the opposite, debuffing ones. You can remove negative affects by using cure potions. To remove positive effects from an opponent, throw a water balloon, or use some of the abilities. The effect icons can be found above health bars and, how long it is going to take, for a given effect, to wear off, can be checked by examining yourself and the opponent.

Another specific type of effects are, the so called, DoTs (Damage over Time), which are damage dealt regularly, over the course of several turns. To use them to their utmost, use them at the beginning of the fight. This way, the opponent will keep receiving damage, each turn, while you will be using other attacks.

The effects, which you will be using against the others and the others will be using against you, are:

-stun- the stunned character loses a round;

-sleep - just like above, but dealing any damage wakes the target up;

-slowing down - the target loses every second turn;

-set on fire- damage every turn;

-grossing out- damage every turn, decreases the potency of healing. Prevents the grossed out from eating and drinking(apart from the cure potion that clears the organism out);

-bleeding- damage every turn, accumulates five-fold for increased damage;

-piss-off- the target attacks the character that pissed off him and attacks in melee, without using abilities.

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