If you decide to play on the highest difficulty level, the gameplay will be strongly affected by the distance from the target and the wind. It’s worth to remember that when you’re at a higher place than your enemy, the correction will be smaller and higher in the opposite situation, when your enemy is inside a tower or another building.
There are three pieces of importation above the scope – the distance, wind strength and the current zoom level. The wind direction is determined by the white gauge below the information. If the gauge is filled to the left of the centre – you have to pull the crosshair to the right. If, on the other hand, the gauge fills the right side – place the crosshair to the left of your victim. It’s worth mentioning that the correction should be lower on smaller distance.
There aren’t many different sniper rifles in the game, though each has a slightly different scope. With time, you should learn to determine distance based on the size of enemies in comparison with the scales and current zoom.
You are not permitted to copy any image, text or info from this page.
This site is not assotiated with and/or endorsed by the CI Games or CI Games. Official Sniper: Ghost Warrior 2 page at http://www.city-interactive.com/
All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2013 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs,
secrets, game tips, maps & strategies for top games.
Comments and responses
Gregec97 11/06/2013 11:50
click "see all posts" for better view
Gregec97 11/06/2013 11:46
Well, i will tell you how too take a real shoot with sniper. With distance and wind and (I say) coefficient (x6.0, x2.0, x16.0,...) we can calculate the number in the eyeview (x,y). I took a lot of time to discover these two equations,I discovered them with trying. I think that system is very long and difficult and you have to take time to understand it but for me it works. We must remember that in my equation value of distance is not in meaters but kilometers
First we are going to find the numbers of vertikal line. Of course the number is reading under horizontal because of gravity.
1. Computational formula Example:
x=(d*c)/10 (1,528km*16.0)/10=2,44 (dont forget to put dot before 1 in your calculator)
d = Distance
c = Coefficient
In example we can see that we have to take a dot at 2.44 under horizontal line.
Second we are going to find the numbers on horizontal line. Of course the number is reading left or right of horizontal line, depending of direction of wind. If it is blowing in the right side we have to take dot on the left side of vertical line, and conversely.
2. Computational formula (With wind) Example:
w = Wind (In m/s)
d = Distance
c = Coefficient
In second example we can see that we have to take a dot at 1.71 left or right on horizontal line.
And of course in the same time we put together dots and we get dot that we have to put on enemy head.
Contact me for questions on e-mail.