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Silent Hill: Homecoming - Shepherd’s Glen - Shepherd House – Otherworld - game guide, walkthrough, secrets, game tips & strategies

Silent Hill: Homecoming Game Guide
Shepherd’s Glen - Shepherd House – Otherworld
by Maciej „Shinobix” Kurowiak (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Shepherd’s Glen - Shepherd House – Otherworld  (23/34)

 

Go north and save the game.

Take the Angry Mask from the table.

Go to the kitchen and take the Frowning Mask and a Health Drink. Return to the hall and pull the lever. This will open the way to the attic but you don’t need to go there now. Pull the lever again.

Go upstairs, to the parent’s room. Take the Cleaver from the table near the door. Go inside, jump over the crack and take the Stuffed Rabbit from the bath. There is also an Indifferent Mask on the dresser.

Go to the Josh’s room and look at the notes and words on the wall.

Look at the clock and set the hour and minutes on 2:06. The window will open – put the Stuffed Rabbit there. Ok – that’s the first step to escaping from that evil house.

Cut the skin in the room and go to the nearby room. Take Butcher’s Knife and Child’s Drawing #14. Go back to the lever and use it – you can get to the basement (the green point near the lever should be in “4” position)

Basement

Go to the western side of the corridor and find a hole in the fence. Go behind the fence. There is a crack in the eastern part of the next room. Cut the skin and enter the secret room of Alex’ father.

Take the Bogeyman Knife from the Schism’s body.

Examine the table. Here is the order in which you need to put knifes.

From up to down:

Butcher Knife

Cleaver

Bogeyman Knife

As you can see on the picture below.

Go back to hall and pull the lever to first position. Prepare the shotgun and kill the charging Schism.

Kitchen

Go to the kitchen and open the door to the dining room.

Dining Room

Examine the cross with bodies and use the Indifferent Mask on the body turned towards the door and Frowning Mask on the body turned towards the window.

Go back to the hall and pull the lever to the second position.

Save the game and go to the attic. In the room with stairs move the cabinet and take the Hearth of Darkness Medal.

Attic

Equip the shotgun and turn right. Kill the Schism lurking in darkness.

Move to the south-western end of the corridor and squeeze through the pipes to go east. Take the ammo from the corner (Shotgun Ammunition and Pistol Ammunition).

Go back to the stairs and go to the left. You should notice a passage under the pipe. There is a mannequin there with the Vile Acts Medal to take. Kill the guarding Schism and go to main corridor. Go north, kill the lying Schism and walk to the south – east part of this area. Go under the pipes until you reach a room with a table. Take the Fallen Star Medal.

Medals puzzle

Examine the mannequin and hang all medals in the proper sequence.

From left to right: Fallen Star Medal, Heart of Darkness Medal, Vile Acts Medal.

This will open the door to the house. Leave the attic and return to the hall. Save the game and leave this house.

 

 

Shepherd’s Glen - Shepherd House – Otherworld  (23/34)
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Introduction
Fights
Walkthrough
Alchemilla Hospital
2nd floor
2nd floor – Otherworld
3rd floor – Otherworld
Shepherd’s Glen
Shepherd House
Shepherd House - basement
Shepherd House - backyard
Rose Heights Cemetery
Junkyard
Way back
Silent Hill
Grand Hotel
Grand Hotel 3rd floor
Grand Hotel 4th floor
Grand Hotel 5th floor
Jail
Jail
Shepherd’s Glen
Sewers
Dr. Fitch’s Office
Dr. Fitch’s Office – Otherworld
Town Hall
Cemetery
Shepherd House (again)
Silent Hill
Streets
Toluca Lake Offices
Streets
Overlook Penitentiary
Overlook Penitentiary – Otherworld
Church
Lair
Endings
Additional Info
Items locations
Weapons
Achievements (Xbox 360)
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