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Sid Meier's Civilization V - Brave New World Game Guide by gamepressure.com

Sid Meier's Civilization V - Brave New World Game Guide

Table of Contents

Great Artisans and Archeology | Tourism Civilization V - Brave New World Guide

Last update: 11 May 2016

Tourism is an absolutely new domain that supplanted cultural victory present in the previous installments of the game. Now, in order to win culturally, you need to bring the rest of the world down to their needs in awe and amazement with your heritage, achievements and masterpieces.

You can now build buildings with the available spaces for Great Works. A Great Work may be a Work of Writing, a Painting or a Piece of Music, but also Artifacts of the ancient cultures, which you can excavate and put in the proper fields.

Great Artists

From now on, you will have three Great Artisans in the game. They can create either a Great Work, or contribute to the development in a different way. . Each way of using the Great Artisan causes him to disappear.

  • Great Writer - this sir here can create a Great Work, such as a Novel, Poem or a Drama. He can also write a Political Treatise, that provides a huge amount of culture, thanks to which you can quicker achieve the next social policy.
  • Great Artist- this person can paint a Painting or other Work of Art. Another way to make use of him is to start the Golden Era which lasts for 8 turns.
  • Great Musician - Apart from creating Etudes, Operas or Symphonies this one can also take a tour. The tour needs to take place outside of the limits of your kingdom, and it generates tourism. Thanks to this, your influence on another country increases.
  • Great artists appear, on a regular basis, in the cities where there are Artisans' Guilds. Each one of them appears after the right technology is obtained.
  • Writers' Guild -becomes accessible after the invention of Drama and poetry, two specialists can work inside, which generates culture and Great Writers' points.
  • Artists' Guild - becomes available after the invention of Guilds, creates two slots for specialists that generate culture and the Great Artists' points
  • Musicians' Guild - becomes available after the discovery of Acoustics, it has two slots available for specialists that generate culture and Great Musicians' points.

They function as the National Wonders (you can only have one of each kind). You can build an Artists' city and build all three in one place. You will then dispatch six workers, to write, compose or paint and maybe one of them will become an Artist. Still, such a city is not productive when it comes to the remaining fields.

It is a much better idea to build each of the Guilds in a different city. The governor automatically dispatches workers for them, if the population is at the right level in the city (around 8-10 citizens) and the manual dispatching of specialists is off. Of course, the city must meet the requirement and feed all of its citizens.

Archeology

Archeologists are special units that become available after you examine a technology from the Industrial Era - Archeology. This allows you to establish archeological works in the right areas which, when successful, give you an Artifact of the long-forgotten cultures. It works like a Masterpiece.

Archeological sites can be created after you examine Archeology. Their numbers depend on how big the map is. On the biggest one, there are 50 available, plus a dozen or so of the hidden ones. You gain access to these after you have fulfilled all of the government system of the Exploration branch.

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