Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Sid Meier's Civilization VI Game Guide by gamepressure.com

Sid Meier's Civilization VI Game Guide

Table of Contents

Civilization 6: Industrial Zone / Hansa - bonuses, buildings Civilization VI Game Guide

Last update: 13 March 2022

This chapter of Civilization 6 game guide is dedicated to industrial zone and its unique version, available only for Germany - Hansa. Here, you will find important information about said district in Civ 6 and tips that will allow you to use its full potential.

Domestic trade - Civilization 6: Industrial Zone / Hansa - bonuses, buildings - Infrastructure - Sid Meiers Civilization VI Game Guide

Bonuses

Domestic trade

+1 to production

International trade

+1 to production

Civilian yields

+2 to production per citizen

Production bonus for adjacent

+1 for each adjacent mine

+1 for each adjacent quarry

+1 per 2 adjacent districts

Other

+1 to Great Engineer point per turn

Production factor is the main determinant of how fast your cities are developing. Thanks to the development of industrial infrastructure you can generate additional profit of this factor which greatly increases the production potential of the whole civilization. Just like with theatre square, bonuses are only granted to their owners, not to trade partners. The growth on your population will multiply the production points bonus but don't forget about bonuses for adjacent so try to place this district on tiles near your mines and quarries. You should avoid using other adjacency bonuses because it can be hard to find a suitable terrain that will not interrupt the profits that you can get from other districts. Just like with other districts you get Great Engineer points which will make the production potential even greater. This is one of the most useful districts that plays its role perfectly, regardless of your choices when it comes to the type of victory that you want to achieve.

Bonuses - Hansa

Domestic trade

+1 to production

International trade

+1 to trade

Civilian yields

+2 to production per civilian

Production bonus for adjacent

+1 for each adjacent resource

+1 per 2 adjacent districts

+2 per 2 adjacent commercial hub district

Other

+1 to Great Engineer point per turn

Take a look at the combination of two factors that are very helpful to Germany during a scenario. The adjacent bonus, presented in the table above, is much more profitable and allows for greater flexibility. Besides, in critical situations it will generate those bonuses despite unfavourable conditions. Remember, that the best profits are from adjacent commercial hubs so try to have at least two of those districts close to Hansa. The combination of productivity and big gold profits will certainly be helpful to your future actions and boost your chances to be victorious.

Buildings

Name

Cost

Bonus

Workshop

175 production points

Maintenance

1 Gold

+2 to production

+1 citizen slot

+1 to Great Engineer point

Factory

355 production points

Maintenance

2 Gold

+3 to production

+1 citizen slot

+1 to Great Engineer point

The bonus is extended to all cities within 6 tiles.

Electronics Factory (Japan)

355 production points

Maintenance

2 Gold

+4 to production

+1 citizen slot

+1 to Great Engineer point

The bonus is extended to all cities within 6 tiles. After discovering electricity technology additional +4 bonus to culture for a city in which this building was raised.

Power Plant

525 production points

Maintenance

3 Gold

+4 to production

+1 citizen slot

+1 to Great Engineer point

The bonus is extended to all cities within 6 tiles.

This table shows the next steps in a development of this district. Remember, that bonuses that you get from them can combine but each building makes maintenance costs go higher. Germany has its own unique type of district but Japan has one unique building that gives interesting bonuses in a middle phase of a scenario. Electronics Factory raises city's productivity by one additional point but the advantage rises with a technology development because this building grants you one additional culture point.

Generally speaking, each next step of district's development should be done as quick as possible because it has a direct impact on all factors that decides on the victory. With high production factor you can even the loses, even if you made mistakes at the beginning of a scenario.

Project - Industrial Zone Projects

This projects grants you additional gold and Great Engineer points.

Notice, that this project doesn't increase a production potential when it is fulfilled but it gives you gold. You can use this project to put your production at rest and get two infrastructure or army elements in the same time. Remember, that the primary use for this project is to rise your chances in hiring a Great Engineer. This should be the main decisive factor for its usage.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the 2K Games or Firaxis Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.