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Sherlock Holmes vs. Jack the Ripper Game Guide & Walkthrough by gamepressure.com

Sherlock Holmes vs. Jack the Ripper Game Guide & Walkthrough

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Baker Street, 9th October 1888 - part 2 Sherlock Holmes vs. Jack the Ripper Guide

Last update: 11 May 2016

1 - Baker Street, 9th October 1888 - part 2 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
Now, Holmes will try to unify the appearance of all mannequins - Baker Street, 9th October 1888 - part 2 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

Now, Holmes will try to unify the appearance of all mannequins. Turn off the light. In the dark you will see that all wigs looks identical. Only Joseph saw the face of the murderer, so Sherlock will decide that his testimony is closest to the truth. That means that the murderer is blond. No you have to change wigs of other two dummies to the blond.

Now Sherlock will try to determine the age of murderer - Baker Street, 9th October 1888 - part 2 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

Now Sherlock will try to determine the age of murderer. In the case of the butcher's testimony you will have to accept the tolerance of 3-5 years, 7-10 for other witnesses. For each mannequin you have to set ages between:

Abraham testimony:

25 - 35

26 - 34

27 - 33

Smith testimony:

16 - 36

17 - 35

18 - 34

19 - 33

E. Long testimony:

30 - 50

31 - 49

32 - 48

33 - 47

In all cases you have the age of 33. Holmes will decide that it is the most probable one. Set this age near all dummies.

Now you have to choose a correct answer. After the third crime the murder should do something. What exactly?

The new board will be shown - Baker Street, 9th October 1888 - part 2 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

The new board will be shown. You have to choose correct answers:

Go back home or to a safe location... (second from the bottom)

... change his clothes and leave again in search of another victim (third from the bottom).

That's why the murderer has a different clothes.

2 - Baker Street, 9th October 1888 - part 2 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
The next step is to guess where could be a hideout of the killer - Baker Street, 9th October 1888 - part 2 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

The next step is to guess where could be a hideout of the killer. As a Watson go to the cabinet standing near the window and take pencil, ruler and compass. Then go to the opposite wall and look at a map. Activate your new items and click on the map.

First of all place the appropriate symbol of female heads on the street where the murders was done and the symbol of the message left by the killer on the wall - Baker Street, 9th October 1888 - part 2 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

First of all place the appropriate symbol of female heads on the street where the murders was done and the symbol of the message left by the killer on the wall:

Annie Chapman - 29 Hanbury Street;

Elizabeth Stride - Dutfield's Yard;

Mary-Ann Nichols - Buck's Row;

Katherine Eddowes - Mitre Square;

Graffiti - Goulston Street.

Now, take a pencil and draw a green lines from Miter Square to Buck's Row, from Dutfield Yard's to 29 Hanbury Street (click on the pencil and then on a woman head. When you will decide that you want to end the line, click LPM) and from Dutfield Yard's to the Miter Square.

Now will have to draw some ellipses, click in the middle of the third line and move the cursor to draw yellow ellipse on streets Dutfield Yard's and Miter Square. Then click at the place with graffiti and move the cursor to reach the Miter Square. And finally, click on the area where two ellipses are drawn to guess where the murderer is hiding.

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