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Sherlock Holmes: The Devil's Daughter Game Walkthrough by gamepressure.com

Sherlock Holmes: The Devil's Daughter Game Walkthrough

Table of Contents

Scotland Yard | Walkthrough Sherlock Holmes: The Devil's Daughter Walkthrough

Last update: 16 June 2016

Tell Lestrade to stop both suspects - Scotland Yard | Walkthrough - Infamy | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough
Tell Lestrade to stop both suspects

Go to inspector Lestrade's Office and tell him to stop both suspects. Then go to the evidence room and check the items taken from them. You will obtain encrypted records. Leave the room and turn right. Walk towards the bars and interrogate the man on the right side.

Create a portrait of Percy Flemming - Scotland Yard | Walkthrough - Infamy | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough
Create a portrait of Percy Flemming

Create portrait of Percy Flemming by noticing:

  • A scar on the cheek, select option Gang warfare;
  • Blue shawl in the pocket, select option Fashion;
  • Elegant buttons;
  • Tattoo on the left hand, select Westgate prison tattoo;
  • Rings on his right hand.

Speak with the man. During the question about Jeremiah, select The Dart threatened Jeremiah argument. Once you use all dialogue options, you will gain a new piece of evidence, Percy's testimony. Now talk with the person on the left side of the cell. Once again, start with creating the portrait of Jack by pressing on:

  • Scars on the forehead;
  • Chain on the neck;
  • Tattoo on the left hand;
  • Ring on the hand, select self-affected;
  • Tattoo on right hand, select option box training.

During the conversation select argument valuable loot.

Select correct language and underline the last name on the list - Scotland Yard | Walkthrough - Infamy | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough
Select correct language and underline the last name on the list

Once the interrogations are over, you will obtain valuable evidence: Jack and Percy's business and blame. Now go to Sherlock's apartment and press the library. Analyze the journal, activate imagination mode, select correct language and underline the last name on the list. A short cutscene will be triggered and Orson will once again get himself into trouble. Holmes will move to rescue him and find himself again on the cemetery.

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