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Sherlock Holmes: The Devil's Daughter Game Walkthrough by gamepressure.com

Sherlock Holmes: The Devil's Daughter Game Walkthrough

Table of Contents

Grub Street | Walkthrough Sherlock Holmes: The Devil's Daughter Walkthrough

Last update: 13 June 2016

Enter the foundry - Grub Street | Walkthrough - A Study in Green | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough
Enter the foundry

Go ahead, bypass the cleaner and turn to the right behind the tunnel. Keep going through the stone road and turn into the red alley. Go across the road until on the right side you notice large building named Bernard Marley Foundry. Enter inside. Go to the boss' office, it is located on the left side.

Analyze Bernard - Grub Street | Walkthrough - A Study in Green | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough
Analyze Bernard

Start creating character portrait of the man. Focus on:

  • Streaks on the collar;
  • Amulets on the neck;
  • Patch on the elbow;
  • Right hand;
  • Glasses - select option required for close work;
  • Treated finger - select option intricate work

Now speak to Bernard. When you ask him about the statue, you must select Statue creation counterargument.

Open the chest next to the fireplace - Grub Street | Walkthrough - A Study in Green | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough
Open the chest next to the fireplace

Notice the poster next to the door and the footprints on the ground. Follow it and verify that two chests were standing nearby. Walk towards the third chest and open it. Pick up the metal hand, turn it around and look on the hand. Then pick up the watch and check what's on the other side. You will obtain new evidence - delivery.

Open the letter to Alice - Grub Street | Walkthrough - A Study in Green | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough
Open the letter to Alice

Go back to Sherlock's house. Go towards the laboratory table after the cutscene and analyze the letter. Turn the gas on and set the teapot on the fire. Then pick up the letter and move it under the steam. Then cut the envelope with a knife. You will obtain letter to Alice. Now pick up the tube, put it in the vial with glue and secure the envelope so that it will look as if it was opened before. Go to the balcony in your room and speak to the woman. Then go back and speak with Watson. Then go to Marley's foundry.

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