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Sherlock Holmes: Crimes and Punishments Game Guide by gamepressure.com

Sherlock Holmes: Crimes and Punishments Game Guide

Table of Contents

Visit the Frigidarium | Blood Bath SH: Crimes and Punishments Guide

Last update: 11 May 2016

Head to Frigidarium of course - after opening the door in the hall (to the right of the Philips's desk), walk along the corridor to the end and open another door to get to the right place. There, examine the Helmet on the base of the first column on the left. Push the plate and a hidden symbol will appear (examine it).

Go left, past the column with a ship on its base (there's no symbol behind it) and examine the next one with a One eyed face. Push the tile and check out the symbol. Go to next columns - you can check each one, but the important column base is the one with a Trident on it. Push the tile and discover the third symbol.

The hint about what columns should interest Sherlock are the mythological characters that you viewed at the excavation site: Minerva, Cyclops and Neptune (Evidence in the Casebook).

Activate Holmes's imagination. Now you have to connect the white lines between the symbols.

Two symbols connected. - Visit the Frigidarium - Blood Bath - Sherlock Holmes: Crimes and Punishments - Game Guide and Walkthrough
Two symbols connected.

Manipulate the two statues in the front, moving their symbols in such way so that the lines are connected (to select another statue, you have to deselect the previous one first).

Solved symbols puzzle. - Visit the Frigidarium - Blood Bath - Sherlock Holmes: Crimes and Punishments - Game Guide and Walkthrough
Solved symbols puzzle.

Now, select the statue in the back and move its line towards the two others, connecting the Y-shaped flap to the left statue and the T-shaped flap to the right statue.

The lines will point to a Bust of a young woman. Activate Holmes's talent and approach the statue. Rotate the bust and a secret passage will open.

Head towards the passage (facing the bust - go to the right, go past a pile of rubble and go to a passage under an arcade on the left). Go inside and use the Rope to get to the Frigidarium.

First, examine the items on the ground in the right corner. Take the Lamp, Broken glass plate and Ice box (Ice-maker). Take a look at the Salt sack.

Move along and examine the Fresco on the right, depicting Mithras. Then, take a look at the rest of them, depicting the Seven grades of Mithras initiation (also an Evidence in the Casebook).

Walk further, until you reach the collapsed part of the tunnel - examine the Fallen blocks. Take a look at the Shovel on the left as well.

Turn back and go between the columns on the left. Examine the Skeleton by the wall. Check the Dead man's face and his Shoes.

Next, take a look at the Pillar opposite the skeleton. Use the Brushwood inside. The fire will cast a shadow in the shape of a human face.

Approach the Pillar on the left and do the same. The shadow will be in the shape of an animal. Light the fire in the Pillar opposite the previous one. The fire will cast a shadow in the shape of a trident.

Unfortunately - the fourth Pillar is collapsed. Examine it and activate Holmes's imagination.

Holmess imagination. - Visit the Frigidarium - Blood Bath - Sherlock Holmes: Crimes and Punishments - Game Guide and Walkthrough
Holmes's imagination.

Approach the "reconstructed" pillar, examine it and place the Perforated plate in the hole. You will see an arch-shaped shadow on the floor. Examine all to shadows: Face, Arch, Animal head and Trident.

Go to Baker Street.

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