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Shadowrun Returns Game Guide & Walkthrough by gamepressure.com

Shadowrun Returns Game Guide & Walkthrough

Table of Contents

Coyote's Crusade | Walkthrough Shadowrun Returns Guide

Last update: 11 May 2016

The Map

The return to the slum and one of numerous dens of the BTL pushers. This time directed by the all-famous Yakuza.

1 - Coyote's Crusade - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough

1.BTL Clocker(NPC) - Quest: Coyote's Crusade (Main Quest).

2.Concerned Woman(NPC) - Quest: Coyote's Crusade.

3.Jamal(NPC) - Quest: Coyote's Crusade.

4.Charlie(NPC) - Quest: Coyote's Crusade.

5.The door to the BTL pushers' den - Quest: Coyote's Crusade.

6.Computer- Quest: Coyote's Crusade.

7.Gino(NPC) - Quest: Coyote's Crusade.

Red Dots - enemies.

Quest

Coyote's Crusade

Main Quest.

He isn't even surprised about how they got here - Coyote's Crusade - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
He isn't even surprised about how they got here

Objective: 1. Find and Rescue Gino From the BTL Pushers. 2. Coyote and Paco Must Survive.

Again, you are in the den of the BTL pushers, and again you have several options to get inside. Start by talking to BTL Clocker[1]. You can ask him about several, things and tell him to let you in, or accuse him of hurting the innocents and knock him down. This does not matter what you do, although it is nice to see an Orc falling to the ground.

Walk inside and follow the corridor to its end. You can talk to the Concerned Woman[2], to obtain some information. Then, follow the main corridor until you reach the main door [5[. At this moment, there are two characters that can grant you with access:.

1. Charlie[4] - the gangster next to the door [5]. He decides about who gets in and who does not. Talk to him and you will get several dialogue options. You can either pay him the full charge , which amounts to 150 nuyen, or make use of your attributes. There is also an option to hit. If you have, at least Strength 4, you can intimidate the Orc, and with Charisma 5, you can convince him to let you through without the pay. There is also a third option, where you hit Charlie on the face and knock him down, although it results in a direct fight with his companions behind the door.

2. Jamal[3]- the dwarf next door. You can purchase entry tickets from him, if you earlier learned about him from the Concerned Woman[2]. If you chose the first, or the second, dialogue option, he will offer to you three tickets at the price of 100 nuyen. There is no point in haggling and, if you intimidate him with the second option, you will bring about a fight with him and the rest of the gang.

If you have chosen the peaceful way, you will be able to walk inside without any problems, and walk into the main area. In the case of the hostile approach, you will need to cut through several goons to reach the main area. Either way, as soon as you walk over the bridge and make it into the next building, a fight will start.

Reward: None.

Try not to hit the civilians - Coyote's Crusade - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Try not to hit the civilians

Objective: Stop the Chipheads From Attacking You. (Optional) Do Not Let Any Chip-heads Die.

This fight can be a little problematic. Apart from the enemies , coming in large numbers, you also need to watch out for the civilians. They only attack with fists, but, in combination with the rest of the gang, they pose quite a threat.

Your main objective now, should be the Yakuza Decker, at the other end of the room.. It is him that is controlling the civilians and, as soon as you eliminate him, civilians stop attacking. There is no point in charging at him directly, because there is the entire gang between him and you, and there are new ones coming from the passage on the right. If there is a good sharpshooter on your team, you can attempt taking him out from your starting position, although this is not going to be easy.

Start by commanding your team behind the crates opposite the entrance. For the time being, this is the best position, for defense, you can afford. As soon as they make it there, have them take out the BTL Security on the left. Then, focus on the two new enemies that come out of the passage on the left - BTL Bodyguard and Yakuza Shaman. Two, well aimed, shotgun shots by Coyote, should send the Yakuza Shaman into the afterlife. Have the rest deal with the BTL Bodyguard.

Once these two are done with, aim everything you have at the Yakuza Mage. He should hit the ground within 1-2 turns. Finally, deal with the second one of the BTL Security. For as long as you are hiding behind the crates, he should not pose too much threat to you, since he is using a shotgun, and is at a distance.

There is only a Yakuza Decker left. He is focusing on controlling the civilians, so he will not attack you directly. Approach him and shoot every single barrel at him. He is not too tough so he should be out in a moment.

When it comes to the mind-controlled civilians, there are several good ways to deal with them:

1. you can use Fichetti Concussion Grenades, which deal the damage of 1 AP, which should make them considerably slower. There is one in Paco's inventory and two in Coyote's.

2. Send out a decoy. If you have the Spirit Summoning, any Fetish or drone, you can dispatch one of them a bit to the front, thanks to which all of the civilians will focus on the decoy. They attack with fists so, they do not deal too much damage. As a last resort, if you are not equipped with any of the above, you can dispatch one of your team members to act as a decoy, and heal them with first-aid-kits or with magic.

3. Try to take out the Yakuza Decker at the very beginning. Just like above, if there is a good sharpshooter on your team, with a rifle, you can aim at him and use the Deadeye Shot with that. There is also an option to command your team to the other end of the room, take the Yakuza Decker out and continue fighting from here. The best idea is to use the Smoke Grenade, Smoke Drone or the Fog spell, to ensure yourself with cover.

It, still, should be mentioned that eliminating the Yakuza Decker will not disable the civilians, and only stuns them temporarily. To eliminate them once and for all, you need to activate the computer's panel [6] and select the first option or, if you have Decking 3, the second one. Only after you do that, will they stop attacking you.

Reward: 1 KP.

So much ado for a sleeping NPC - Coyote's Crusade - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
So much ado for a sleeping NPC

Objective: Talk to Gino.

After you have dealt with the enemies and soothed civilians down, talk to Gino[7]. If you want to help him, try being gentle. First select the first, and then the second dialogue option.

Reward: 2 KP.

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