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Secret Files 3: The Archimedes Code Game Guide & Walkthrough by gamepressure.com

Secret Files 3: The Archimedes Code Game Guide & Walkthrough

Table of Contents

Solve the problem of lighting in the archive | Chapter 4 - San Francisco, USA Secret Files 3 Guide

Last update: 11 May 2016

Go to the museum and head to the basement - Solve the problem of lighting in the archive - Chapter 4 - San Francisco, USA - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

Go to the museum and head to the basement. Unlock the door with the key card. Enter the archive.

Unfortunately it turns out that it is so dark in the room (there are no windows), that you can barely move. So you have to fix it somehow.

Leave the archive and examine the fuse box hanging on the wall - Solve the problem of lighting in the archive - Chapter 4 - San Francisco, USA - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

 

Leave the archive and examine the fuse box hanging on the wall.

Switch the upper switch, which turns on the light - Solve the problem of lighting in the archive - Chapter 4 - San Francisco, USA - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

Switch the upper switch, which turns on the light. Unfortunately the lower one, which corresponds to power, will turn off.

This is enough for now though, because the archive door is unlocked. Now you priority is to explore the archive.

So get inside again - Solve the problem of lighting in the archive - Chapter 4 - San Francisco, USA - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

So get inside again. Go to the bookshelf in front of you and take small lamp.

Go right and install it the socket next to the computer (at the bottom of the wall, right from the door to archive offices) - Solve the problem of lighting in the archive - Chapter 4 - San Francisco, USA - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

Go right and install it the socket next to the computer (at the bottom of the wall, right from the door to archive offices).

Leave the room and again examine the fuse box - Solve the problem of lighting in the archive - Chapter 4 - San Francisco, USA - Secret Files 3: The Archimedes Code - Game Guide and Walkthrough

Leave the room and again examine the fuse box. Switch the lower switch to turn on the power.

Return to the archive. The ceiling lights do not work but the small lamp is god enough to look around, plus you can use other pluggable devices.

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