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Risen 3: Titan Lords Game Guide by gamepressure.com

Risen 3: Titan Lords Game Guide

Table of Contents

The crew | Strategy guide Risen 3 Guide

Last update: 11 May 2016

You can meet your crew after you return to your ship - The crew - Risen 3: Titan Lords - Game Guide and Walkthrough
You can meet your crew after you return to your ship

You are not all alone in your fight, because you have your loyal crew with you. However, they need to be gathered, first. Each one of the companions can back you up in fight, but some of them make themselves useful in some other way. At the beginning, you can form a crew of, up to, three members. Some of the NPCs are picky and they will join you only after you get a bigger ship.

1) Bones- your first and the most loyal companion. It is bones that brings you back to life and he accompanies you from the very beginning of the game. On the ship, he makes a remark, whenever there is someone with something to say. In combat, he heals your character, which makes him one of the most useful companions. Bones joins the crew automatically, at the Crab Coast.

2) Edward - a young warrior that wants to join the ranks of Demon Hunters which he, ultimately, manages to do. Edward readily accepts Soul Dust that you find in the afterworld and, for each 5 units, he raises your humanity level by 2 points. He is staying in the pub on Antigua. The way to include Edward into the crew can be found in the walkthrough for the Sign Edward On crew quest.

3) Horas - an envoy of the Guards, he can be found at the campfire to the North-West of the Inquisition HQ on Tacarigua. He is willing to join you even if you still do not have a bigger ship. Apart from being a back up in combat, Horas lacks any other, useful skills. To learn how to include Horas into the crew, see the walkthrough for A Follower of Magic quest.

4) Patty - your character's older sister, she is staying on the beach on Kila. Patty does not have any additional skills, but there is a number of quests connected with her, thanks to which you can earn some gold. To learn how to include Patty into the crew, see the walkthrough for Sign Patty On.

5) Mendoza - you encounter the late Inquisition leader, during your visit to the afterlife however, this is not too complex a conversation. You get another opportunity to meet him after you walk onto the ghost ship floating near the South-Western part of Taranis. Although the Inquisitor is a ghost, he can wound opponents just as well as the rest of the crew. Additionally, you can sell soul dust, which you find in the afterlife, to him. For each 5 units you receive 200 gold. To learn how to include Mendoza into the crew, see the walkthrough for The Inquisitor quest.

6) Jaffar - the adventurer gnome can be found at the Mages' HQ on Taranis. After he joins you, Jaffar will present you with some gold that he managed to steal, every now and then. Also, visiting every new isle will be profitable to you, in the same way. Also, Jaffar is skillful at finding pouches of gold, scattered here and there. Also, he picks, for you, the items dropped by the killed enemies (where his skills are exactly the same as that of your character's - e.g. Jaffar cannot collect beast tongues if you cannot). This makes him one of the most useful companions. To learn how to include Jaffar into the crew, see the walkthrough for the Sign Jaffar On quest.

7) Saddec- a representative of the natives who joined pirates. Saddec abuses liquor, but this can be profitable, in a way - every now and then, he will present you with a potion that expands the Astral Vision temporarily. As the only one of your companions, Saddec is the only one that uses firearms and that is why he is most useful, whenever the opponents are busy fighting you. To learn how to include Saddec into the crew, see the walkthrough for the Sign Saddec On.

8) Jake / Neron / Kane (unavailable as companions) - a former captain of one of the ships that you take as your own (of the natives, Crystal Mages and Demon Hunters, correspondingly). You can have several conversations with them but, they do not go ashore with you (this changes towards the end of the game).

9) Polly (unavailable as a companion) - your character's personal parrot which, not entirely, may be a crew member but, after several conversation with Polly, the location of the best armor in the game is marked on your map.

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