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Risen 2: Dark Waters Game Guide by gamepressure.com

Risen 2: Dark Waters Game Guide

Table of Contents

Follow Largo | Tacarigua - Quests Risen 2 Guide

Last update: 11 May 2016

Quest giver: Largo [#1] - Follow Largo - Tacarigua - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough

Quest giver: Largo [#1]

After freeing Largo [#1] from prison, the pirate moves a few meters to the east [#2] and patiently waits until you have a moment to talk to him. During the conversation you'll find out that the ex-convict intends to go the pirates' camp in the north-east part of the island. If you care about what happens to him, you can accompany him on the way. Choosing the proper dialogue option activates the present quest.

Escorting Largo to the pirates' camp proves to be quite a difficult task, especially if you haven't previously cleared the jungle from the animals inhabiting it. The thief's route passes through a few critical spots with monkeys, warthogs and termites. Largo even "scores" a hideout with hostile Savages [#3], fugitives from the sugar cane plantation (see: Bounty). You'll have to fight all these opponents all by yourself because your companion is unarmed. Lucky for you, the pirate can't die - if his health bar drops to zero, he'll get up on his legs once the fight is over. No point in hiding it makes things much easier.

When you're attacked, Largo will panic. Killing the enemies will drop on your shoulders. - Follow Largo - Tacarigua - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
When you're attacked, Largo will panic. Killing the enemies will drop on your shoulders.

The joint venture will end in front of Booze's tavern [#4]. Largo will thank you for your help and go inside, which from now on will become his new home. There is a shockingly low amount of Glory points the game offers as a reward.

A few notes to sum up:

  • If you don't care about what happens to the pirate and choose to ignore this quest completely, Largo will reach the camp all by himself without any trouble. You can track his route on the map by activating the marker used in other quests involving the convict: Largo's Clothes and The Clothes of a Pirate.
  • The pirate will regain his health after each attempt at talking to him, even during a fight. It's probably a bug in the game.
  • In the jungle, near the place with the refugees from the sugar cane plantation, you'll stumble upon a trap buried in the ground [#5]. If you don't press Space in the right moment, the spikes will take your life. The route is set in such a way that there's no way around the trap. Save frequently.
  • If the main gate to pirates' camp [#6] is closed, Largo will head north and use a secret passage [#7] to get inside. Prepare yourself for additional fighting.

Rewards:

  • 10 Glory points for completing the quest.
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