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Resident Evil 5 - Experimental Facility - game guide, walkthrough, secrets, game tips & strategies

Resident Evil 5 Game Guide
Experimental Facility
by Mikolaj „Mikas” Krolewski (guides.gamepressure.com)
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Experimental Facility  (13/21)

 

When you start this chapter, look in the direction in which you are going to go. Go through a door. You are in a small storage facility filled with boxes which can be destroyed. Collect items and leave using the door on the left. When you go downstairs, you will have to deal with a group of enemies. Few of them have guns. sobie z grupą przeciwników.

Stop approximely in the middle of stairs, take the sniper gun out and eliminate other enemies. Hide behind the boxes and go ahead.

 

Go in the direction of the corridor and collect ammunition hidden in boxes on the right. Shoot your enemies from behind the obstacles. Most of them have AK-47. Your aim is a door with two green buttons situated on the left and right side. Before you open it, go left, eliminate the enemy and collect much ammunition and Red Herb hidden in the boxes.

 

Enter the location where there are few maijins with AK-47. Unfortunately there are not many things to hide here so you have to count on your shooting skills. Search the ground floor to find items (ammunition, Green Herb). Run upstairs and eliminate other enemies. Head towards the elevator situated on the other side of the room.

 

Slide down and go according to the map. Collect Green Herb and ammunition. Go left and reach the corridor filed with Lickers. You can try to go around them but even if it works you will have to eliminate few smaller groups situated on the other side. Take out your sniper rifle and try to kill as many as possible. Eliminate the rest by using magnum or shotgun. Rifle can be useful on the other side of the corridor. One of the beasts will drop Lion Hearts.

 

When you are in the next location, head towards metal ladder. Jump down and “welcome” another group of enemies. There are really many enemies but you have to kill them all. Use the metal elements of the “fence” to avoid being shoot by a machine gun. When it happens, the music will fade away.

Now you have to get onto a platform. There are stairs leading there. It is situated opposite to the place where you started exploring this location. You have to walk on an assembly line to get there (walk in the middle).

Go upstairs and break down a metal gate with your partner’s help. Now you have to deal with another assembly line. It is not the same as the previous one because it is situated on a bottle with gas and your enemies will try to shoot the bottle. When you deal with them (go in the middle slowly), you can go forward without any problems. Climb on the left side and use the mechanism.

Go down (BSAA Emblem 24). If you go right, you will find a suitcase with machine gun SIG 556 inside.

 

Go upstairs and go downstairs on the other side. Run to the place marked on the map and collect ammunition. Pull levers with your partner and go back. You will be attacked by a new type of an enemy. It is dangerous from a small distance so try to stay away and shoot him until white round points appear on his body. It is his weakness.

When the insect dies, use the mechanism marked on the map and go onto the assembly line. Go along it, watch out for the enemies (one of them is carrying Dead Bride’s Necklace) and containers. Go upstairs and reach the door.

Go along the corridor, jump down and destroy the chests – the ammunition is hidden inside. Go through the door. It is time to meet the boss. He is not a difficult opponent. You just have to remember that fire is his weakness. Flamethrower hanging on the left side comes to help. You don’t need ammunition to use it. Load it and hang back.

 

When all green lights shine, catch (you or your partner) a flame thrower and pour fire over the boss. When he is in flames (bottles with gas can also come in handy), he will throw tentacles with red endings from his body. These are his weak points. Take out your most powerful gun (shotgun, magnum) and shoot him as much as you can. When he starts moving more quickly, repeat the action.

 

 

Experimental Facility  (13/21)
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Introduction
Walkthrough
Civilian Checkpoint
Public Assembly
Storage Facility
Train Station
Savanna
Marchlands
Execution Ground
Oil Field – Drilling Facilities
Caves
Worship Area
Underground Garden
Uroboros Research Facility
Ship Deck
Main Deck
Bridge Deck
Additional info
Emblems - part 1
Emblems - part 2
The List of Treasures
Extras
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