Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Red Faction: Guerrilla Game Guide & Walkthrough by gamepressure.com

Red Faction: Guerrilla Game Guide & Walkthrough

Table of Contents

Upgrades and Modifications Red Faction: Guerrilla Guide

Last update: 11 May 2016

Arc Welder

Casual - 225

Normal - 300

Hard - 325

Insane - 375

Available from the beginning. Welder is a weapon that is very effective in close combat. It is very good for killing soldiers in cars or to eliminate the infantry. You can attack many enemies at once. One hit will paralyze your enemy. Then you can just hit them in the back and the party is over.

Arc Welder 3rd Arc

Casual - 225

Normal - 300

Hard - 325

Insane - 375

It is available when you have arc welder. You can hit one soldier more in the fight, but it is not very important, especially if you are attacking as I described above. Attack your enemies rapidly with short series. The weapon is not limited to 2 or 3 enemies then.

Smart Arc

Casual - 150

Normal - 200

Hard - 225

Insane - 250

It is available when you have arc welder. You cannot hit your allies when you have this upgrade.

Arc Welder Ammo

Casual - 225

Normal - 300

Hard - 325

Insane - 375

It is available when you have arc welder. Additional ammunition to your arc welder. It is always handy.

Salvage Collector

Casual - 25

Normal - 25

Hard - 25

Insane - 25

Available from the beginning. With this upgrade it is possible to collect the scrap while sitting in the vehicle. Very handy and time-saving.

Remote Charges

3 Charges

Casual - 25

Normal - 50

Hard - 50

Insane - 50

4 Charges

Casual - 75

Normal - 100

Hard - 100

Insane - 125

5 Charges

Casual - 100

Normal - 125

Hard - 125

Insane - 150

6 Charges

Casual - 100

Normal - 150

Hard - 175

Insane - 175

7 Charges

Casual - 125

Normal - 175

Hard - 200

Insane - 225

8 Charges

Casual - 150

Normal - 200

Hard - 225

Insane - 250

9 Charges

Casual - 175

Normal - 225

Hard - 250

Insane - 275

10 Charges

Casual - 175

Normal - 250

Hard - 275

Insane - 300

11 Charges

Casual - 200

Normal - 275

Hard - 300

Insane - 350

12 Charges

Casual - 225

Normal - 300

Hard - 325

Insane - 375

Available from the beginning. This upgrade will rise the limit of charges that we can set before the detonation.

More Charge Ammo

Casual - 250

Normal - 350

Hard - 375

Insane - 425

It will allow you to have more remote charges in your backpack.

Ore Additive

Casual - 25

Normal - 50

Hard - 50

Insane - 50

Available after completing 2 side quests. It will rise the ore limit that you can take from the ore deposits.

Proximity Mines

Casual - 175

Normal - 250

Hard - 275

Insane - 300

Available after completing 5 side quests. This mines are detonating when someone is near them. Beware, because they can hit you as well. They can be very handy in quests like convoy or EDF assault.

Proximity Mines Ammo

Casual - 200

Normal - 250

Hard - 275

Insane - 300

It is available when you have proximity mines. More mines that you can put in your backpack.

Smart Mines

Casual - 150

Normal - 200

Hard - 225

Insane - 250

It is available when you have proximity mines. Proximity mines will not hit your character. Very useful upgrade.

Personnel Detector

Casual - 100

Normal - 150

Hard - 175

Insane - 175

Available after completing 8 side quests. Our mini map will never show us all of our opponents (they are visible only when they will attack us). With this upgrade you are able to see all enemy troops.

Grinder

Casual - 225

Normal - 300

Hard - 325

Insane - 375

Available after completing 12 side quests. It can hit many enemies at once but is not very effective.

Fast Grinder

Casual - 225

Normal - 300

Hard - 325

Insane - 375

It is available when you have grinder. Your grinder is shooting faster.

Explosive Discs

Casual - 400

Normal - 550

Hard - 600

Insane - 675

It is available when you have grinder. It will change grinder to more effective weapon. If you have fast grinder upgrade too then you may use that weapon from time to time.

Quantum Multiplier

Casual - 50

Normal - 75

Hard - 75

Insane - 100

Available after completing 12 side quests. You will find more Singularity Bombs with this upgrade. The only way to gain these explosives is to find them in enemy base, so it is a very useful upgrade.

Stone Breaker

Casual - 75

Normal - 75

Hard - 75

Insane - 75

Available after completing 25 side quests. It will raise your hammer effectiveness. But not very much.

Shattermaster

Casual - 100

Normal - 125

Hard - 125

Insane - 150

Available after completing 35 side quests. It will raise your hammer effectiveness. But not very much.

Rocket Launcher

Casual - 325

Normal - 450

Hard - 500

Insane - 550

Available after clearing sector: Parker. It is very useful when you want to destroy enemy structures and vehicles. Especially when you have additional ammo.

Heat-Seeking Rockets

Casual - 300

Normal - 400

Hard - 450

Insane - 500

Available when you have rocket launcher. It will allow you to target your enemies with more accuracy. But the process of targeting is quite long.

Multi-Rockets

Casual - 175

Normal - 250

Hard - 275

Insane - 300

Available when you have rocket launcher. Now you will be able to shoot with three rockets at once. This is a very handy upgrade, especially when you have to destroy enemy buildings.

Rocket Ammo

Casual - 300

Normal - 350

Hard - 375

Insane - 400

Available when you have rocket launcher. It is an additional ammo to your rocket launcher. Just buy it.

Level 1 Armor

Casual - 150

Normal - 200

Hard - 225

Insane - 250

Available after clearing sector: Parker. It will raise your health bar and as a matter of fact you can get more hits before death. Very useful.

Guerrilla Express

Casual - 25

Normal - 50

Hard - 50

Insane - 50

Available after clearing sector: Dust. Now, you can almost "teleport" from one hideout to another. It is a very time-saving upgrade and nothing more.

Nano Forge

Casual - 575

Normal - 700

Hard - 750

Insane - 825

Available after clearing sector: Dust. Very fast, very powerful and very useful. It is good in destroying building and enemy infantry. It can also do some damages to aircrafts. EDF Fighters will be destroyed after two hits.

Nano Enhance

Casual - 375

Normal - 500

Hard - 550

Insane - 625

Available when you have nano forge. It will raise your nano forge fire power.

Nano Ammo

Casual - 375

Normal - 500

Hard - 550

Insane - 625

Available when you have nano forge. Very useful, it will raise total amount of ammunition that you can put in your backpack.

Level 2 Armor

Casual - 225

Normal - 300

Hard - 325

Insane - 375

Available after clearing sector: Badlands. When you will buy this upgrade, you health bar will be surrounded by a new bar. Now your vitality will raise twice. The new indicator will regenerate when you are not fighting (the same as normal health bar).

Jetpack

Casual - 475

Normal - 650

Hard - 725

Insane - 800

Available after clearing sector: Oasis. It will help you in dealing with high building and hills. You won't be able to fly but the game will be much easier with this upgrade.

Jetpack Recharge

Casual - 375

Normal - 450

Hard - 475

Insane - 525

Available when you have Jetpack. Your Jetpack energy will regenerate much faster now. Unfortunately, you won't be able to fly all the time.

Radiation Shielding

Casual - 100

Normal - 150

Hard - 175

Insane - 175

Available after completing mission called Hammer of the Gods. This upgrade is necessary to end the game. It allow you to move in south-western area of Badlands (Marauders area).

Thermobaric Rockets

Casual - 925

Normal - 1250

Hard - 1375

Insane - 1550

Available after clearing sector: Free Fire Zone. A very effective but also very expensive weapon. Use it when you have to destroy any building in the game. The only disadvantage is the total number of ammo (only two).

Thermobaric Ammo

Casual - 1600

Normal - 2000

Hard - 2200

Insane - 2400

Available when you have thermobaric rockets. If you have enough cash - buy it. The only disadvantage of the most powerful weapon in the game will be over now. You can take more rockets with you.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the THQ or Volition. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.