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Red Faction: Guerrilla - Demolition Master - part 2 - game guide, walkthrough, secrets, game tips & strategies

Red Faction: Guerrilla Game Guide
Demolition Master - part 2
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Demolition Master - part 2  (12/17)

 

07

Sector: Badlands

Armament: Hammer, Singularity Bomb, Remote Charges (4)

Time: 01:20

The best time: 00:45

Reward: 50 scrap

 

We have to destroy a huge bunker #1. Run to the wall and make a hole with your hammer #2.

 

In the middle of the room you have to put Singularity Bomb and run away from the building. Watch the effect #1 and then take care of the rest with your hammer #2 or remote charges. It's up to you. Note that, the only way you can get some singularity bombs is to steal them from EDF buildings.

 

08

Sector: Badlands

Armament: Hammer, Remote Charge (1)

Time: 01:00

The best time: 00:15

Reward: 75 scrap

 

Another tower #1 to destroy. Ignore this building on the left #2 it will be demolished anyway. If you want to have a excellent time then you have to run up to the top of the building and throw a remote charge to the hole.

 

But if you want to use the hammer then remember not to hit the core that is inside #1. The better option is to destroy the base of the tower #2 and smash it into pieces.

 

09

Sector: Badlands

Armament: Remote Charge (1), Proximity Mines (25)

Time: 01:30

The best time: 00:50

Reward: 75 scrap

 

Now we have to destroy a construction that is built from three smaller rooms #1. Run inside and on the floor of the first one deploy 8 proximity mines #2 near the walls. In the middle of the room put one mine and throw remote charge there.

 

Do the same in the second and third room #1. Remember to put mines as close to the wall as it is possible. Run outside and detonate remote charge. Now you can watch the effect #2.

 

10

Sector: Badlands

Armament: Remote Charges (10), Hydrogen Tanks (13)

Time: 02:30

The best time: 01:15

Reward: 75 scrap

 

A very difficult quest, mostly because of the fact that we need luck here. You have two pipes and there is a building below them that is almost invisible from our position. Put a remote charge on the hydrogen tank. Remember that the charge cannot touch the ground. If it will, simply restart the mission. Throw tanks with charges #1 to the pipes (they must not hit the pipe) #2 (target the upper side of the hole).

 

We can experiment and try to put many charges on one tank #1. You can throw barrels without any explosives too. From the hill #2 you should see when the barrels will get out from the pipes. There is no sense in throwing all tanks at once. The better choice is to throw two barrels – detonate it, then another two, then another, etc. If you will fail in destroying this building you will have to restart the whole mission.

 

11

Sector: Badlands

Armament: Mech, Hammer, Remote Charges (15)

Time: 04:00

The best time: 02:00

Reward: 100 scrap

 

You will start with the hammer. You have to go down #1 until you will find a mech and chest with ammunition #2 (15 remote charges).

 

Now you have to be very precise and delicate. Our robot is very heavy and even the small jump #1 can damage the construction. It is a very difficult way to do this quest. There is also another (more simple) option. You can always leave 2 remote charges on the pipes and jump to another location #2. You have to be very cautious here (there is a risk that you will fall into the abyss). If you have problems with that quest then you can always do another quests and return here when you will have a jetpack.

 

 

Demolition Master - part 2  (12/17)
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Introduction
Walkthrough
Main Missions
Welcome to Mars
Parker
Dust
Badlands
Oasis
Free Fire Zone
EOS - part 1
EOS - part 2
Side Quests
Side Quests
Additional info
Demolition Master - part 1
Demolition Master - part 3
Ore, EDF Chests and Radio Tags - part 1
Ore, EDF Chests and Radio Tags - part 2
Upgrades and Modifications
Achievements and Trophies
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