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Quake 4 - Waste Processing Facility - game guide, walkthrough, secrets, game tips & strategies

Quake 4 Game Guide
Waste Processing Facility
by Krystian "U.V. Impaler" Smoszna and Krzysztof "ComCo" Bartnik (guides.gamepressure.com)
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Waste Processing Facility  (21/51)

Before we start, one useful tip. Try not to waste ammunition for Rocket Launcher, HyperBlaster, Railgun (option), Lightning Gun and Nailgun. These guns will be useful for the fight against the boss at the end of this stage.

After the channel's exit you'll meet allied soldiers. Unfortunately, he's located on the other side of the barricade (#133). Enter the tunnel before device with poisoned gas will appear (it can deprive you of health, so be careful). A few dozen seconds later you'll run into the new enemy - Zombie. Undead in Quake 4 are relatively fast and they're spitting dangerous acid (some of them use weapons too). Remember about saving ammunition. Shotgun and Grenade Launcher are the most effective at this moment and should be enough.

 

 

Walk ahead and eliminate opponents all the time. Stop in the room, where you'll see bulldozers moving on the floor (#134). You must get to the other end of the tunnel, avoiding the contact with moving traps because they're able them to hurt you effectively. When you'll reach the place, look inside the last gap. There will be a passage and small ladder (#135). Climb up. Hide behind chests, choose Railgun and watch the environment carefully. The big Tacticals number will appear nearby - they'll try to kill you from cover. Eliminate them one by one and (after battle), visit rooms behind the door (useful ammunition lies there).

In order to penetrate into the other end of the channel you have to use the small panel (#136) to create the bridge. Visit remaining rooms there, recover everything you can and go trough the last door. During the attempt to pass onto the next bridge, you'll fall down. Retreat immediately (towards blue flare) and start Zombie's extermination. There will be quite a lot of them, so be careful and don't get yourself killed.

 

 

After passing through the small tunnel, you'll hear the characteristic hiss spent by the 'acid device'. You should find the shelter under the bridge (#137). When the threat will pass away, run to the door. You will meet the soldier seen earlier (#138), with who move towards stairs (if you look inside the tunnel on the right side earlier, you'll find some armor and ammunition).

You must break through the next rooms and eliminate Tacticals on the way. Be vigilant because Stroggos are able to hide well and attack only when you'll approach them. Eventually, you'll reach the other soldiers (#139).

 

Deactivate Laser Scanner

You'll receive Rocket Launcher upgrade from the engineer (now you can target rockets with ray and shoot them up quicker). The group will ask you to go through the laser trap and deactivate it. It's not causing trouble for Strogg after all.

 

 

Recover health, armor and smoothly go through the laser field. Save the game before entering the door. Once inside the next hall, you'll fight with Voss, err, robot (#140) created by Stroggos from your former commander. Taking care of him isn't an easy task and requires a few words of the comment.

After beginning of the fight, you'll see energy's belt in the top part of the screen. Liveliness is being symbolized by the orange color but in order to hurt Voss actually, you have to get rid of his shields first (grey belts all around). It requires non-stop fire on the target with HyperBlaster / Nailgun, or sending a few rockets. When the armor disables, hit the enemy with all you got. Voss will try to approach the electric field to load shields - try to hurt him as much as you can before he’ll complete this operation.

 

 

Don't forget that fighting with Voss is a hard challenge. He uses Dark Matter Gun and also can throw balls, that summon other Stroggos. He shoots rockets and machine gun too. As you can see, the fight won't be like taking candy from a baby. The best advice is to run all the time and avoid shots from Dark Matter Gun at all cost (purple balls). With rockets you can easily destroy the containers, which Voss is using to teleportate his support. However, it's better to leave the missiles for the main enemy and destroy new, showing up enemies at the opportunity.

When the fight ends, go through the door located right next to the hall's entrance. Once inside, press the button deactivating the laser field (#141). Now, the rest of the team can move forward. Before you'll end this stage, you'll have to fight some Tacticals, that accommodated themselves at top level of stairs. Eliminate the enemy's soldiers in turn and carefully approach the top. After going through two passages, you'll reach the confederate ship (#142). It's time to return on Hannibal's deck.

 

Waste Processing Facility  (21/51)
comments and responses

rockets and railgun. yum yum
stigbone
19/04/2007 00:58
Hi, just done this! The easiest way to do it, is to use the Nailgun, then when Voss is recharging his armour concetrate on the smaller Strogg. You'll be able to do this without using any other weapon! Just use the zoom!! P.s. Very helpful website!
juss2000
25/03/2007 12:32
excellent web sight keep up the great work
kissarmy
09/02/2007 01:42
Lol OWNED ^^
Another Anon
31/01/2007 21:46
"Learn how to use proper grammer and punctuation.." Coming from someone who cannot even spell "Grammar". :-P
anon
21/01/2007 15:18
everyone is a dick when Kane returns haha
The legend
19/11/2006 04:41
completed quake 4... voss is easy compared 2 the brain and makron.. theyre nasty!
SuperSquish
04/10/2006 11:20
hey its voss... maybe he forgot his mannequre lol
SuperSquish
04/10/2006 11:19
oh, man I HAAAAAAAAATE voss!!!!!!! even though I want a robot suit like that.
hbgnar
13/08/2006 00:21
Awesome! I just cleared this level...granades for the teleported ppl, and hide in the crevice behind the charger, as soon as Voss comes around, lock-target him with your Nailgun and run around the room shooting him, avoiding the dark matter gun...note: don't spend time aiming at the muthafker...remember, you locked him as the target with your railgun...maybe you'll need to lock him many times, because you'll have to change your weapon to kill those mini-stroggs.
lazy lightning
05/08/2006 23:43
A nasty looking level, a human 'dump' site. A very easy level avoid zombie attacks from the rear they are annoying as most spit the armour melting acid on you! Otherwise no troubles until Voss, I found him quite easy to kill. All I did was running constantly around him bombarding him with rockets until he died. Not so tough really as he looks.
UnholyConfessions
23/07/2006 20:19
jus did wha you said...finished with 125 health and 5 armour...thanks you dude are amazing and kep close to him..,.works a treat
tobz
23/07/2006 15:50
the light hurts my eyes
biscuit
05/07/2006 17:43
I'm 13 and I play Quake and those Zombies scare the CRAP OUTTA ME! My advice, put on hamster Dance while Killing Zombies it is Humorous and FUN. It Helped me alot until my mom told me to turn it off cuz it was getting annoying. so I'm not going any further without my HAMSTERS!............I Love lenore she's the only dead person that agrees with me. Quote Lenore- What kinda person goes around and scares the poo out of ten year old little girls!........I don't like poo. -Lenore
Clayton of the dead
01/07/2006 20:48
Pretty tough. . .in the hardest mode. . .but finally I got it, after 2-3 times, try to save often. Granades are very usefull for killing the "others". . while you are trying to kill Stroog.
The Warrior
10/06/2006 06:04

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Hints
Introduction
Weapons
Walkthrough
Air Defense Bunker
Air Defense Trenches
Hangar Perimeter
Interior Hangar
MCC Landing Site
Operation: Advantage
Canyon
Perimeter Defense Station
Aqueducts
Aqueducts Annex
Nexus Hub Tunnels
Nexus Hub
Strogg Medicial Facilities
Construction Zone
Dispersal Facility
Recomposition Center
Putrification Center
Operation: Last Hope
Data Storage Terminal
Data Storage Security
Data Storage Terminal – Return
Tram Hub Station
Tram Rail
Data Processing Terminal
Data Processing Security
Data Processing Terminal - Return
Data Networking Terminal
Data Networking Security
Nexus Core
The Nexus
Enemies
Berserker
Convoy
Gladiator
Grunt
Gunner
Harvester
Heavy Hover Tanks
Hornet
Iron Maiden
Light Tank
Marine
Scientist
Sentry
Stream Protector
Tactical
Teleport Dropper
Zombie
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