After going on lower level, you'll find yourself in the complex, which is controlled by your allies. Gather some ammunition and find engineer Strauss from the Rhino Squad (#31) - he'll renew your armor. There're door right behind him, so walk through them. Move straight ahead. If necessary, visit also the medic.
You'll run into Morris. Return with him to the trenches, where the commander Voss is waiting (#32). In reward for your successful efforts, he'll give you Grenade Launcher.
Capture the Air Defense Cannon
Practice launching grenades in the trenches, which are full of enemies. You should get near the cannon, but the door leading to the bunker will be closed (#33). Voss will order you to get inside somehow. Jumping over the chests (#34), reach the top. You should see small opening (#35). Go inside and push the button. The door will open and the rest of the team will join you.
Run with others and kill encountered enemies. In the big hall (#36), jump over the barrier and send some grenades to opponents standing on the balcony (remember that Voss has HyperBlaster, so don't try so much). Few seconds later, the door on the ground level will open and you'll fight with another pack of enemies (of course use grenades).
Move straight ahead and kill more opponents. Now, you'll enter big cannon's control room and use it against the Stroggos.
Sit in armchair (#37) and wait, until the sight activates. Shoot in giant hatch (#38) and leave the place.
Locate the MCC Landing Zone
Return to the door, but don't go further. Instead, use elevator, but watch out for the enemy (#39). On the balcony turn left, kill some Stroggos and run the only available path. Use panel to open the door and go to the trenches. Get out from there (#40) and observe the cannon's destruction.
Soldier will run into the destroyed building. Move with him and eliminate some enemies on the way. After short walk, you'll find yourself outside (again).
There is a Stroggos' building located on the right side (#41), so be careful. Stay close to the wall and walk forwards. Few minutes later, the giant (allied) spaceship will arrive and eliminate any danger.
Board the Hannibal
Wait until the spaceship will land on Strogg's planet surface (#42). Run near it. When the platform lowers, walk inside to finish the level.
You are not permitted to copy any image, text or info from this page.
This site is not assotiated with and/or endorsed by the Activision or id Software / Raven Software. Official Quake 4 page at http://www.quake4game.com/
All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2015 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs,
secrets, game tips, maps & strategies for top games.
Comments and responses
-V-O-Y-A-G-E-R- 07/02/2007 21:00
For those having TROUBLE opening the doors..first jump on the CRATES, then on the RED DOORS' LEDGE (jump on the doors literaly).
Big Chris 08/01/2007 21:24
It's taken me ages to work out how you open the door. Thanks!
Scotty Boy 30/12/2006 01:02
This level was fun.
Sarge 14/12/2006 14:34
Could you be a lil' more specific. I'm sorta having troble mastering the game as it is. Trust me, being a newbie is hard. especially when your walk through has a habit of being very vage.
Sarge 14/12/2006 14:33
Could you be a lil' more specific. I'm sorta having troble mastering the game as it is. Trust me, being a newbie is hard enough as it is.
Neil 04/11/2006 10:15
Why can i not jump over the chests to get in ?
Devan 29/05/2006 22:03
Shown in pik #34
Devan 29/05/2006 22:03
Ok, at some point u have to go on this thing and jump and then u kill a monster and then unlok the doors for the other players :)
john iacobucci 04/04/2006 23:40
everytime I board the spaceship the game quits and I'm back on my desktop. Any quesses what is wrong?
Clement 27/03/2006 14:37
Is there a way that I could prevent the marine that was running with me (Private Law) from running through the open field and getting killed by the towers?
khrisbob 27/01/2006 16:57
how can i open the other two doors from the mcc landing zone
JoeMommaSan 14/01/2006 17:09
If you're stuck on #34, you're at the wrong door. You want to jump up on the boxes by the door you're supposed to open, not a different door. You can climb up out of the trench, then you'll see a hole you can jump down into. This one stumped me for a bit too. As thumper notes, there are a couple of doors you can't open, which is confusing.
Sam 11/01/2006 03:25
I'm stuck on #34. I can't seem to jump, crouch or move past the chests. Any suggestions?
thumper499 30/11/2005 00:58
that certainly isn't the scenario following screen 35 ! I drop down into small room and open door for others. The 2 other doors are locked, and Voss again orders you to find away to open the door. I've yet to find a way to to open either of the 2 doors.