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Quake 4 - Interior Hangar - game guide, walkthrough, secrets, game tips & strategies

Quake 4 Game Guide
Interior Hangar
by Krystian "U.V. Impaler" Smoszna and Krzysztof "ComCo" Bartnik (guides.gamepressure.com)
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Interior Hangar  (7/51)

During elevator trip, you should see another hangar’s level and enemy’s fighters. After reaching the top, your team leader will get new orders – clear the area of all enemies.

 

Clear Area of Enemies

After short walk, the lights will turn off. Choose machine gun, turn on the flashlight and wait until allied soldiers take their positions in a big hall. Hide behind the column and start exterminating the Stroggos, that will came in big numbers from the other side (destroy machine guns placed under the ceiling too - #25). To make things easier, shoot in the exploding barrels. If you get rid of all your opponents, than team leader will command you to get the explosive charge’s expert.

 

 

Meet Rhodes/Protect Rhodes

Return to the elevator, which brought you on this level. Get some ammunition and with new buddy (#26) move to the room, where the fight has just finished. Use next door to walk inside the hangar (#27).

There’re two rooms, placed on either side. Visit them (order doesn’t matter), eliminate all enemies inside, and wait until Rhodes will set up the exploding charges (#28). Return to the main hall and get ready for another fight. You’ll be out numbered for a while, so try to change it. Mind your new friend – if he’ll die, than it’s game over. After setting up the charges, Rhodes will tell you to run to run behind him, so do that. After jogging, you’ll find yourself in command center and you’ll see the explosion (#29).

 

 

Regroup with Voss

There’s an elevator on the other side of command center (#30). Click on the panel to leave the hangar.

 

Interior Hangar  (7/51)
comments and responses

Damn, this game can get ugly,but,thanks to our freindly neighborhood walkthrough. It's all good
Sarge
14/12/2006 14:29

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Hints
Introduction
Weapons
Walkthrough
Air Defense Bunker
Air Defense Trenches
Hangar Perimeter
MCC Landing Site
Operation: Advantage
Canyon
Perimeter Defense Station
Aqueducts
Aqueducts Annex
Nexus Hub Tunnels
Nexus Hub
Strogg Medicial Facilities
Construction Zone
Dispersal Facility
Recomposition Center
Putrification Center
Waste Processing Facility
Operation: Last Hope
Data Storage Terminal
Data Storage Security
Data Storage Terminal – Return
Tram Hub Station
Tram Rail
Data Processing Terminal
Data Processing Security
Data Processing Terminal - Return
Data Networking Terminal
Data Networking Security
Nexus Core
The Nexus
Enemies
Berserker
Convoy
Gladiator
Grunt
Gunner
Harvester
Heavy Hover Tanks
Hornet
Iron Maiden
Light Tank
Marine
Scientist
Sentry
Stream Protector
Tactical
Teleport Dropper
Zombie
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