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Quake 4 - Weapons - game guide, walkthrough, secrets, game tips & strategies

Quake 4 Game Guide
Weapons
by Krystian "U.V. Impaler" Smoszna and Krzysztof "ComCo" Bartnik (guides.gamepressure.com)
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Weapons  (3/51)

Below you’ll find list of all weapons that occur in single player mode, with short descriptions:

Primary weapon in commando’s equipment. It doesn’t require ammunition and/or reloading. Blaster shoots single energetic bullets. After holding the left mouse button for a while, your shoot will become stronger (more damages). It has also an installed flashlight.

  1. Damage: 50
  2. Type of ammo: n/a
  3. Magazine: n/a
  4. Flashlight: Yes
  5. Modification: No

Dark Matter Gun reminds BFG 9000, the weapon of mass destruction from Quake II. After loading (usually few second), it fires violet slug that absorbs smaller enemies. When the slug hits any obstacle in the area, it detonates and takes away 50 health points from all nearby opponents. Dark Matter Gun is very effective during the fight with overwhelming numbers of enemies, but it’s really hard to find ammunition for this gun.

  1. Damage: 200 (direct hit)
  2. Type of ammo: Dark Matter Cells
  3. Magazine: 25 (max 25)
  4. Flashlight: No
  5. Modification: No

Grenade Launcher fires shells, which detonate immediately after hitting the enemy, or bounce off the walls if there’s no opponent (in this case, shell will explode after few seconds). Very good weapon to destroy enemies’ groups that are located in large distance from Kane or on lower platform. Grenade Launcher can also be used to cover retreats and to eliminate opponents waiting for the player round the corner.

  1. Damage: 125
  2. Type of ammo: Grenades
  3. Magazine: 8 (max 42+8)
  4. Flashlight: No
  5. Modification: No

Energetic weapon, which is an effective substitute for the Machine Gun. It’s extremely fast-shooting gun and takes away some nice damage with single hit. HyperBlaster can be modified in Data Storage Terminal level (bullets will bounce off he walls – it’s very helpful in small, narrow areas).

  1. Damage: 14 (every bullet)
  2. Type of ammo: Batteries
  3. Magazine: 60 (max 340+60)
  4. Flashlight: No
  5. Modification: Yes (Data Storage Terminal)

Popular weapon, that remind of a gun from the first Quake. It fires energy beam, which hit all the enemies in straight line. After installing modification, the beam can hurt other nearby soldiers.

  1. Damage: 11 (every battery)
  2. Type of ammo: Lightning Bolts
  3. Magazine: 400 (max 400)
  4. Flashlight: No
  5. Modification: Yes (Tram Hub Station)

First better weapon, that’ll run into inside the Strogg’s complex. It’s good choice during the distant fight with enemies. You can also activate Machine Gun’s sight (higher damage), but it’ll make continuous fire impossible. Very effective gun, especially in first part of the game. It has also an installed flashlight, which is helpful in level’s exploration. During the stay on spaceship destroyer (Hannibal), you’ll get new Machine Gun, with better magazine.

  1. Damage: 15 (every bullet) – 20 (every bullet after activating sight)
  2. Type of ammo: Bullets
  3. Magazine: 40 (max 260+40) – after modification 80 (max 320+80)
  4. Flashlight: Yes
  5. Modification: Yes (Operation: Advantage)

The strongest weapon from all machine guns. It fires nails (not so fast as bullets in Machine Gun or HyperBlaster). Nailgun becomes good choice after installing modification (activating sight) – nails will auto-target the enemies then.

  1. Damage: 25 (every bullet)
  2. Type of ammo: Nails
  3. Magazine: 50 (max 250+50)
  4. Flashlight: No
  5. Modification: Yes (Aqueducts)

Thanks to installed sight and bonus damage, it’s perfect sniper’s weapon. Unfortunately, it reloads slowly (no use in fighting with group of enemies). Small magazine is another disadvantage (necessary reload after three shots). In the game’s ending, one of the technician will upgrade Railgun’s firepower – you’ll be granted possibility to eliminate all opponents standing in straight line of a single shot.

  1. Damage: 125
  2. Type of ammo: Slugs
  3. Magazine: 3 (max 37+3)
  4. Flashlight: No
  5. Modification: Yes (Data Storage Security)

Classic rocket launcher with the highest damage from all conventional weapons (excluding Dark Matter Gun). The missiles aren’t as fast as in Quake III: Arena, but it’s very effective gun. Rocket Launcher has the best in-game weapon modification. After pushing the right mouse button, you’ll see green mark, which assure player of hitting locked target. Upgrade mean also faster shooting (three rockets in a row, without reloading).

  1. Damage: 150
  2. Type of ammo: Rockets
  3. Magazine: 40 (max 40)
  4. Flashlight: No
  5. Modification: Yes (Data Networking Terminal)

Deadly in short range combat, completely useless in fighting from the distance – these are features related to every shotgun, including the one from Quake 4. Exceptionally fast in use, but it’s not perfect (medium damage). Good for weaker enemies, but after some time it’s better to switch over to a better weapon. During the play you’ll get upgraded Shotgun (more shells in the magazine).

  1. Damage: 140
  2. Type of ammo: Shells
  3. Magazine: 8 (max 42+8) – after modification 10 (max 50+10)
  4. Flashlight: No
  5. Modification: Yes (Operation: Last Hope)
Weapons  (3/51)
comments and responses

i already got to the part where im soposed to get the upgraded nailgun but for some reason i dont have the scope
but i have increased rate of fire and more ammo
im playing on the xbox360 btw
razorback
27/12/2008 22:31
i loved this game the hole game r too much enjoyble for me but i didnt find any chit code.if any buddy ve plz give my email adress my id is azadatique@yahoo.com.........any way i like too much the guns but i am feeling one knife
atique
25/08/2007 21:48
the lightning gun is very very simmilar to prey's blasty thingy that shoots plazma, lightning and sun stuff. lol
Cryer
30/07/2007 20:04
wait the blaster is the best weapon?? isnt that just stupid talk... i mean im sure u can beat the game with it if u wanted to but why call it the best weapon?
um
14/03/2007 22:23
It's all about the guided Nail Gun and the DMG. I swear I took off 75% of the Makron's energy with a single direct DMG hit.
Jimbob
21/02/2007 23:03
i think killers right actually, you can kill a bezerker in one shot with the DMG (300 health points)
richy0326
21/02/2007 16:10
my favourite wepons are the hyperblaster, machinegun and dark matter gun, but i think the dark matter gun does more damage than 200
killer
19/02/2007 18:23
To superior intel: not the whole world's mother tongue is english so STFU!!!!! Although your nickname leads one to suspect that you are blissfully ignorant (AMD rulez...), I did not figure how bloody stupid you are before reading your Comment. I'm sure the above quoted post was plenty of work to do and therefore I do not mind the bad grammar. My favourite weapon is of course the railgun (IMPRESSIVE ;-)). It is true that it takes much time to reload the gun, but in the MP I like the idea of obstaining myself from shooting until I am totally confident to hit the target with one lethal shot. Further in the MP I find it more fustrating and humiliating getting fragged with one railgun rod in close combat than getting killed with the gauntlet...
ItalianSniper
02/02/2007 09:44
now i got for 360 and pc but on the 360 it still says dark matter CORES. oh well
hedgehog
28/01/2007 09:40
Does anyone else find the DMG sluggish and frustrating? anyway, are you sure the hyperblaster does less dammage than the machine gun? I could have sworn it does more.
Richy0326
28/01/2007 03:51
It is a least fav gun but i have to say i like the machine gun I also like the nail gun and the upgrade for it rocks cause it lets u lock on
loratab
23/01/2007 06:53
the rocket launcher owns. man, it is totally the dogs bollocks! no gun owns rocket launcher
Shut up and stop looking
05/01/2007 19:15
kl
hedgehog
31/12/2006 13:09
i think it's because you got the pc verison, i have it aswell and it reckons that it's cores aswell. and my friend has the xbox version and on there it is cells.
oi, hedgehog
26/12/2006 18:32
you forgot to put the napalm launcher on
ya
26/12/2006 06:56

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Hints
Introduction
Walkthrough
Air Defense Bunker
Air Defense Trenches
Hangar Perimeter
Interior Hangar
MCC Landing Site
Operation: Advantage
Canyon
Perimeter Defense Station
Aqueducts
Aqueducts Annex
Nexus Hub Tunnels
Nexus Hub
Strogg Medicial Facilities
Construction Zone
Dispersal Facility
Recomposition Center
Putrification Center
Waste Processing Facility
Operation: Last Hope
Data Storage Terminal
Data Storage Security
Data Storage Terminal – Return
Tram Hub Station
Tram Rail
Data Processing Terminal
Data Processing Security
Data Processing Terminal - Return
Data Networking Terminal
Data Networking Security
Nexus Core
The Nexus
Enemies
Berserker
Convoy
Gladiator
Grunt
Gunner
Harvester
Heavy Hover Tanks
Hornet
Iron Maiden
Light Tank
Marine
Scientist
Sentry
Stream Protector
Tactical
Teleport Dropper
Zombie
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