Look around, localize the rectangular mechanism in the wall near by. Run vertically on him and stick dagger into it, and you will open the gate behind your back. Jump down to the ground and run as fast as you can to the opened passage. It shuts quite fast, slow down the time using the Eye of Storm, or roll over under the door.
You are on the terrace outside the tower. Kill two Enchantresses, and look at the wall by the door. You will find two relieves which will interest you. Run on the wall under them and stick the dagger into lower one, then jump up sinking the blade of the knife to higher relief. Run horizontally over the wall right to the platform. Climb it, raise the head upwards and find another bas-relieves. Run vertically on the wall and again snag with the dagger first lower relief and then the higher one.
Hanging on the blade of the knife bounce off to the left, run horizontally over the wall reaching the next relief, stick the dagger into it. Continue the horizontal run over the wall to the left, after reaching the springboard take off to the pole overhanging from the ceiling. Jump to the floor of the big, two-storey platform close by. Move to the other side of the platform, come up to the revolving mechanism. Rearrange the lever of the mechanism and you will made lift on the right go to the first floor.
Move to the left, to the front corner of the platform. Localize the bar with the block and jump over it. Go to the wall over the bar, and then to the right. Jump upwards, catch the bar above and clamber up it. Move over behind the bend then take off in direction of the first floor of the platform, you will land on the floor. Head right, avoid the revolving mechanism (don't move it now!) and reach the lift. Pull out the stone block of it and push it to the left side of the platform. Slip the block into the other lift, located near the mechanism.
When the stone block is located in the lift, come up to the revolving mechanism and switch the lever - the lift with the rock will go upwards to the second floor. Go to the rail enclosing the platform from the left side, hang on the other side. Take off backwards to the long horizontal bar, sticking out of the wall. There are two more bars above you, clamber on them and jump to higher ones. Jump back to the main platform, you will reach the second floor.
There is one Chameleon and three Thralls hanging around on this stage. Luckily they are attacking you one by one so you will have no the problem with them. Come up to the lift after the struggle on the left side of the platform and pull out the stone block of it. Push the stone to the right side of the platform, push it into the second lift. You will cause the cabin to slip down and the other lift will go up thanks to it. And that was all about.
Move over to the wall near lift shaft where you pushed the stone block into. Turn with your face to the wooden wall on the left, run vertically on it and jump backwards to the small platform above. Run horizontally over the wall and at the height of the lift cage take off to it, catching the rail. Move on hands behind the bend to the left, stand straight ahead to the bar sticking out of the adjacent platform with block. Jump to the bar, climb the platform and slip into the recess between two walls.
Stand with face to any wall. Run vertically on her and take off to the opposite wall then jump again to the previous, back again and so on until with you will reach the ledge above. Move over it to the front wall and take off backwards, you will catch the bar with the block. Clamber up it, go to block direction and jump left to the adjacent platform. Turn around with face to the wall and run vertically on her, sticking the knife into relief.
Take off from the relief to the left and run horizontally over the wall, reaching the horizontal bar. Swing yourself on it then jump straight ahead to the next horizontal bar. Stand on it and take off to the platform close by. Switch on the panoramic view to localize the hidden entrance to the tower. It turns out that it is located exactly below you. Hang from the platform and lower to the bar below you. Enter the tower through the opening, you will start the bonus stage.
Move over the corridor right ahead, jump down to the shelf below and then to the floor down below. Go to the end of straight line and then jump onto the rocky shelf. Look upwards - the way leads there. Move over left, run vertically over the wall and catch the brink of catwalk near by the wall. Climb it then jump backwards to the board on the opposite wall. Head to the left and take off upwards twice reaching next catwalks. Jump from the highest to corridor floor on the opposite. Come up to the Fountain of Light and drink water.
You are being teleported to the corridor with pitfalls. First of them consists of the revolving blade two with long blades standing on the center and the horizontal, spiky chunk in the floor. Stand near any wall in the substantial distance (important!) to knives of the mechanism. When the chunk begins turning around with the smooth surface on the top run horizontally over the wall and steal by above blades and the chunk.
Stand at the left brink of the abyss. There is rotating saw in front of you. And two vertical, spiky chunks sticking on both sides of the wall behind it. When rollers begin to turn around with the smooth surface on the top and saw just begins tucking its teeth to the wall, run horizontally over the left wall. Run across the saw and after reaching chunks take off to the right then to the left and again to the right until you will catch the brink of the shelf above. Climb it fast before rollers will begin to pull out their killing spikes again.
Come up to the precipice. There is large track turning in the wall close to you and the second one in the distance. Discs aren't turning alike and here it is your chance. Run horizontally over the left wall when toothed saw's half slips out of the wall entirely. Steal by above it and without stopping avoid also its neighbor. When you are almost falling, bounce off hard to the right, and you will reach the catwalk. Clamber up it, move to the other end and jump straight ahead to the next board. Lower from it down to the last catwalk. Jump to the floor on the left.
The last pitfall of bonus stage is this setup: two horizontal, spiky chunks in the floor plus revolving blade between them. In order to wade pitfall without scratches, stand near the left wall. When the nearest chunk turns around with the smooth surface on the top, run horizontally over the left wall, avoiding all obstacles at once. Enter to the lucid gleam - you got the sixth bonus health. You will be teleported to the broken Fountain of Light. Return to the beginning of the stage with the same way, to the opening in the tower.
Leave outside, enter the bar and take off to the right, reaching the adjacent rafter trussed up with the string. Jump upwards, catch the bar above you. Climb it and jump to the platform on the right. Turn round with the face in direction you came here from. Take off straight ahead and reach the brink of the stone balcony above. Clamber it, on there is a gate leading to the tower interior on the right side. Enter it.
Stand at the brink of the abyss, near the left wall. Take note of two vertical, spiky chunks in the wall. They are turning around quite fast. Wait until they will be sticking out upwards with spikes - in a second or so they will turn around to the safe side and then run horizontally over the left wall. You should hit perfectly. Run over chunks, then bounce off the springboard to the opposite wall. You will fall into the relief, stick the dagger into it. Jump upwards and sink the blade of the knife into the bas-relief put higher.
There is the disc on the left, moving up and down. When the disc is in the lower position, start from relief to the left. Run horizontally over the wall above the disc, jump with the springboard to the opposite wall and then bounce off with springboard to the right side. You will land on the relief, stick the dagger into it. Observe now two vertically moving discs in the wall close by. They are moving extremely fast, and therefore take off to their direction when they are in the highest position. Run horizontally over the wall above them to the corner shelf. Turn to the left.
Now the true challenge awaits you, because there are three moving discs in the wall in front of you. Move to the right under the wall. Run over it horizontally when the disc closest to you returns from the top position will be at your height. Pass all three discs, bounce the springboard to the wall with the springboard on the opposite side then jump diagonally to the one more springboard and jump to the relief, driving the knife into it. It was very difficult. Jump to the floor on the left.
Walk ahead, and then turn with the corridor to the left. Your way is blocked by the spiky chunk and the revolving blade is sticking out of the floor behind the chunk. In order to avoid the pitfall safely you have to move back to the wall. Stand near the right wall then run over it horizontally to the pitfall when the chunk turns around with the smooth surface on the top. Steal by over blades, but release the run button at the height of the chunk. Lower on hands to the precipice brink.
Move over the center of the abyss brink then jump backwards to the relief in the wall sticking the knife into it. Take off several times upwards, hooking three relief arranged vertically with the dagger. Then jump up and catch the brink of the floor above you, clamber up it. Come up to the door. Two Thralls will attack you. Kill them, then leave through the door to the stone terrace.
Come up to the place where the rail is missing. Stand near the right wall then run over it horizontally to the horizontal bar sticking out of the wall. Swing yourself on it and jump straight ahead to the next horizontal bar. Clamber up the spar, and then take off straight ahead to the catwalk near by the wall. Move to the left over it, leave to the platform overgrow with grass. Go through the gate outside the tower, then turn to the left. Stand near the wall, run over it horizontally to the platform visible near by. Turn to the left on the platform, jump and climb the wall.
Head to the right, run vertically on the wall and pull up. Jump down then to the wooden bridge to the left where one Enchantress will attack you. Eliminate her, then move over the bridge right ahead, and then turn to the left. Jump straight ahead to the lowest level of the wooden structure, jump over the rail. Switch on the panoramic view in order to evaluate its size and to localize most essential elements: the block, the revolving mechanism and the lift cage.
Move the stone block from the center of the floor to the place where the lift is standing. Push it into the cabin. Go to the part of the level lying opposite the bridge you came here. Hang on the other side of the rail, and then jump to the flat platform with grass. Turn to the left and take off to the next platform, lying a little higher. Clamber up it, and then deaden two Thralls and the one Enchantress. Move over the end of the platform where two wooden poles are standing and the cross-bar hung between them.
Jump to the cross-bar, stand on it. take off right ahead to the central level of the wooden structure. Come up to the revolving mechanism and move the lever, you will hike up the cabin with the block. Find the broken catwalk, sticking out of the floor in one side of the floor, by the wooden wall. Climb the catwalk and move to its broken end, then take off straight ahead to the small platform near by the wall.
Turn around on the platform to the right, run horizontally over the wall and at the height of the lift take off towards it. Catch the cabin rail then bounce off backwards reaching the balustrade of the top floor of the building. Jump over the balustrade, move over the gallery to the left. Kill two Enchantresses, at the end of straight line turn to the left and run until the end. When you reach the thick bough of the tree, turn around to the left. Jump upwards, catch the catwalk and climb it. You are exactly straight ahead the last floor of the wooden structure.
Jump from the catwalk to the third floor of the structure, catching the rail. Move over it and kill two Thralls. Come up to the lift on the left, pull out the stone block of the lift, and then push it to the second cabin, located close by. The cabin with the block will fall down causing at the same time lifting up the other cabin which you will use soon. Enter the lift on the left where you were pulling out the block of. Hang on the outside side of the rail and jump to the adjacent cabin, the one you've started with the stone.
Hang from the right side of the cabin rail, and then jump to the corner terrace with two Enchantresses. Eliminate them, then move over to the right part of the terrace where balustrade is missing. Take off straight ahead to the catwalk sticking out of the wall. Standing on it jump upwards and catch the window window-sill above, climb it. Jump upwards again reaching the ledge in the wall, clamber up it. Move over to the left till the end, and then jump backwards catching the pole sticking out of the ceiling. Clamber it upwards as high as you can then localize the relief on the wall close by.
Jump from the pole to the relief sticking the dagger into it. Bounce off to the left, run horizontally over the wall and take off from the springboard to the next bas-relief, put in the carved ornately grating. Turn to the left, run horizontally over the grating to the adjacent relief, sink the blade of the knife in it. Lower to the neighbor relief below and then fall down onto the ledge above the gate in the grating. Lower down to the doorstep of the gate, enter it. Deaden four Thralls, then head to the other exit on the left. Come up under the wall with two relieves.
Run vertically on the wall and stick the dagger into the relief. Take off upwards sinking the blade of the knife into the adjacent bas-relief. Now run horizontally over the wall to the left to hook two bas-relieves with your knife. Being on the last relief lower down to the bar below then jump backwards to the next bar. Move over it till the end, and then go down to the wooden platform on the right. Climb the catwalk sticking out of the platform, lower to the catwalk below and move over to its broken end. Jump over the precipice to the identical catwalk on the other side. Go behind its left bend and jump down to the platform on its right side.
Move over the platform to its end, then jump to the right on the platform near by the wall, being located under the wall with three vertical relieves. Run vertically on the wall and stick the dagger into the lowest relief. Take off upwards twice, hooking two next bas-relieves. Hooked to the highest relief, bounce off to the left, run horizontally over the wall and jump from the springboard to the pole overhanging from the roof. Clamber it as high as possible.
Turn to the wall you were running over recently and jump to it. You will land on the narrow ledge, move over it to the platform to the left. Enter door leading inside the building. Straight ahead the entrance there is a fountain standing near the wall. Drink water.