You are driving the chariot second time, with identical principles (only left/right) as in mission 12. The Fortress. At first you are going along municipal streets avoiding the contact with walls of buildings and with thicker elements of the environment (columns, stalls, cars etc.). Pedestrian guards are stopping on your way from time to time. Ram them or stab with the dagger (if they jump on your chariot), because they will throw away you from the chariot otherwise. Use the Power of Sands of Time Recall and rewind the time to the moment back when you are still safe and healthy in case of the death.
You pull off the municipal track to dark caves. There are natural obstacles such as rocky bulges and precipices limiting the way. The hostile chariot, pushing you down for walls is also the threat. It isn't easy - either you or he, and therefore push him down also. Be attentive to chariot's inertia of one's chariot, after bouncing on the enemy try to counterpunch fast to the other side because you will fall into the wall. Luckily you meet only this one enemy in this underground section.
From Caves you are returning to the town again. Streets are tighter than recently, and fill of gaps and abysses in addition. You have to execute the long jumps with your chariots, after which you hardly fit in narrow gates. You are being attacked by the hostile chariot however you are not able to scrap it, since you are turning to two various streets. Anyway the town ends soon.
Leaving the town again leads you to the king's road. The route is leading among rocks and trees. There are pitfalls on the way in the form of large catapults' balls and ruffled spears. Pedestrian guards are also the threat. You have to get rid of them.
You are entering the town for the third time. Streets are so narrow that if arches aren't too sharp, you wouldn't take bends certainly. Narrow gates, columns on the center of the road and hanging around pedestrian Guards are also nightmares. When you manage to break through the hostile chariot with the powerful warrior whom you are pursuing will attack you. You are wrestling for a moment side by side. And then, put together in the strong hold you are falling off chariots. You break through the wall and you land on stone square.
You are facing each other. Your rival is armed with huge hatchet and you have got merely the Dagger of Time. The lineup changes to your disadvantage, because your enemy's brother, wielding the long saber in hands, is showing up in the fight arena. Before you will begin the fight with bosses - Twins will fire the arena’s surroundings what lets you to understand that the option of the escape from the struggle field is out of question. Every contact with fire ends with substantial loss of energy with so try not to come closer to it. Focus yourself.
Brothers always attack you from two sides and therefore mobility should be your main arms. Forget about the traditional exchange of blows because enemy energy bars won't lessen even for the millimeter and it will be yours death end. Why? Because Twins are very difficult enemies whom you aren't able to defeat traditionally but only with the trick. The following recipe will be enough for you.
The Twin with the saber usually attacks with series of blows then he has the moment of the standstill. Take advantage of it and inflict some heavy blows with dagger on him, after which will be shaky. At this moment his brother will hasten to his rescue and he will do the powerful attack with the hatchet to cut you into halves. Dodge effectively (roll over), the attacker will fail and will bash the ground with his hatchet. He will try to pull the blade out of the ground and this is the chance for you. Stab him with the dagger, and you will siphon quite a lot of his energy.
While working on axeman’s sides you must watch out his brother because he will pull himself together and attack you fiercely inflicting severe wounds. Try to separate with him by an axeman, so he won't be able to attack you directly. When the enemy will pull arms out of the grounds, escape immediately to the safe part of the arena and wait until Twins will surround you again. Repeat the maneuver with attacking the enemy with the saber first and after avoiding his brother's hatchet blow, attack the axeman.
When you take away about half of axeman’s energy, you will be able to execute the speed kill attack on both brothers. If it succeeds (you will manage to push the attack button with lightening speed after the flash of the dagger), you will reduce the half of the sabreman’s life bar at once. Continue the struggle with above-mentioned method. After taking away about 75% of axeman’s energy you will get a chance to execute second, final speed kill on twins. When it succeeds the struggle will end.
Farah will find you for the fight. Your courage and enemies' dead bodies convinced her that your dark nature didn't change you and you are still at her side. You decide to continue the travel together. You enter the palace courtyard, all around silence. However after a while the worrying sound will reach your ears after which you will dart away. Unfortunately, it is too late. The square will be filled with hundreds of hostile warriors of every kind - you don't have any chances.
Your lives will be saved by he old man dressed in red whom you rescued in royal workshops and who recognized the Prince of Persia in you. The old man will get help from Babylon residents saved by you and who will pay their debt now. The violent battle begins, in which you are participate only for a moment. The old man tells you to leave out the battlefield, to find and to destroy the Vizier. You evacuate to the large palace gate where you are safe.
You will be divided from Farah accidentally. It may be good because you change into the Dark Prince after a while. Ten Thralls with four Enchantresses awaits you so your chain Daggertail certainly won't rust. After the fight go the adjacent courtyard through the open gate. The gate will lock in behind you with a bang.
Enter the bushes straight ahead the entrance, destroy chests sticking out the wall with the net. Run vertically over the wall to the left side of the net, catch the balustrade. Move on hands to the right where the gap is in the net, jump over the balustrade and jump onto the terrace with bed. Go through the vaporous curtain to the next chamber.
You will return after a while to your normal form. Jump up and the enclosing rail above the painting with two griffins. Jump over the rail, you are now on the mezzanine with the fountain. Drink water.