Go over the gate to the balcony. Jump on directly to the bar sticking out of the left wall. Swing yourself, then jump to the front onto the relief, sticking the dagger into it. Bounce off this position to the right, run horizontally over the wall and sink the blade of the knife into the adjacent bas-relief. Lower to the catwalk below, go behind the bend. Jump upwards, catch the wooden ledge near the wall and move on hands to the right. Go round the round turret to its half, let go the ledge on its center falling to the wooden catwalk sticking out of it.
Jump above the channel to the catwalk on its other side. Jump up and clamber up the ledge near the wall above. Move over it to the right just behind the turret's bend. Take off to the catwalk on the right, move over it. Jump upwards sticking the dagger into relief above your head. Bounce off this position to the right. Running along the wall horizontally snag the next relief with the knife.
Hanging on the bas-relief continue the horizontal run right, landing on the platform this time. Jump upwards, catching the brink of the gallery above you. The thrall is circling on it, jump on his back when he turns around and kill with speed kill. Go left. Go over the rail and hang on the other side, then take off to the bar sticking out of the wall near by. Swing yourself on it then jump straight ahead to the balcony.
Go to the other end of the balcony, hang from its brink and go to the ledge in the wall to the right. Lower to the window-sill below. Jump backwards to the ledge in the big pillar. Move on hands to the right and clamber up it. Take off backwards to the stone pole, and then go down with it. You may now jump down to the ground and go into a struggle against Thralls or jumping for adjacent poles, try to slay them with speed kill attacks.
Regardless of chosen method, after the struggle ferret around greenery. There is a lot of hidden boxes and jugs. When you make a fortune look at the lonely column with the statue, standing near by poles. There is the rectangular mechanism with the groove in it, run vertically over it and stick the dagger into it. Falling down you will cause catwalks on large pillars to shift making the further travel possible.
Clamber up the pole back and return to the big pillar. Go around it to the left. Thanks to the run mechanism you may lower now to the catwalk and jump straight ahead to the identical catwalk, sticking out of the twin pillar on the other side. Then jump upwards, catch the stone ledge. Move on hands to the left going around the pillar. Clamber and stay on the ledge, then jump backwards to the window-sill in the wall on the left. Lower to the relief below sticking the dagger into him.
Fall onto the ground, climb the nearby catwalk pulled out above the channel. Take off from it to the other catwalk and immediately afterwards to the right to the next one located near the wall. Go right behind the bend, jump backwards and catch cross-bars. Climb it, jump upwards catching the next horizontal bar. Clamber up it, then take off right reaching the brink of the wall. Go over the brink to the direction of visible nearby Sand Gate. Jump to the pole on directly and slip a little bit down.
There is a square below with one Sand Guard and two Thralls. If you don't want to have an extra platoon of Thralls, get the enemy with red epaulettes standing near the Gate first. So take off from the pole to the ruined a little bit arch in front of you, and then jump to the nearest relief in the wall. Run across from the relief to the right to adjacent relief then jump to the catwalk on the right. Hang on it and wait for the Sand Guard. Execute the speed kill attack in the opportune moment. You will easily kill the rest of enemies.
If something goes wrong and the Sand Guard will call backup you will have to fight with a few supernumerary Thralls. They are attacking with fours and they are very strong but you have few Sands of Time Powers won recently so you should not have bigger troubles. Come up to the Sand Gate after the struggle and stick the dagger into it - you will receive the sixth slot for the sand.
Go to the column with the statue standing at the channel, look for the rectangular mechanism. Run over the column and stick the dagger into the mechanism, falling down you will change the arrangement of catwalks and platforms on surrounding walls. Return back to the pole and the catwalk whom, you got to the courtyard with the magic pile with. Go over the catwalk straight ahead jump to the platform opened with mechanism then jump from it to the ledge in the wall in front of you. Move left until the end of the ledge, and then take off to the catwalk of the big pillar on the left.
Clamber up the catwalk, jump upwards and catch the ledge above the head. Climb it, then go round the pillar right until the end. Jump to the wooden catwalk near the wall of the adjacent building. Lower to the board below and skulk for the Thrall strolling under you. Jump on his back in the opportune moment and take care of him with speed kill. Kill his comrade also.
Come up to the brink of the terrace and stand so you have the wall over your left side. Run over it horizontally catching oneself of horizontal bar vis-a-vis. Swing yourself on the horizontal bar and jump straight ahead to the ledge nearby the wall. Go to the right behind the bend of wall. Jump down to the ground, kill two Thralls (speed kill is possible on first one). Head right over the road under cascades. You will find the casket under the last cascade (not very visible) with 10 sand credits. Jump down to the square below.
Breaking the wall to dust the boss will enter the arena - large Golem. Notice that there is no bar of his energy at the bottom of the screen. The conclusion which follows is that you have to defeat him with a method, not with arms. Every frontal attack doesn't impress Golem and ends painfully for you. Circulate the boss and attack from the back. Bang as hard as you can his vast calves.
After a few blows, Golem will kneel down so go onto his head. When the blade of the knife kept by you flashes (in the style of speed kill), stick it into Golem's neck. You have to show the reflex because if you are late with pushing, the boss will dump you from the neck and you will have to begin the action again. After successful speed kill you are passing to the second phase of the skirmish. Mad with the pain, blindfold Golem will bolt. Sitting on his neck you have to direct him (left/right keys) so he won't crash against the wall. When he bash the wall, he will knock you over and he will crush you for the pie.
Despite his huge stature the boss is escaping quite fleetly, and therefore you may use the Power of Sands of Time slowing down the time to make things easier (Eye of Storm). There are actions and directions which you have to head Golem up to: crashing the gate, right, left, crashing the gate, left, right, right, left, right, left, right, right, right, left, left, right, right, left, crashing the gate. After crashing the last gate the boss will fall to dead.
Pick up from the ground, look around. You will see the ladder leading to the floor in the wall on the right side. Clamber over it to the top. Near the wall, straight ahead from the entrance the fountain is located. After crazy rodeo drink water.