Head for left from the fountain, to the corner of the chamber. The sliding wooden scaffold is located there, jump onto it. Turn around with the face to the wall with the fountain and run horizontally over the left wall. In front of the bend take off to the right catching the rail of the balcony. Jump over it, kill the Guard and switch the lever of the revolving machinery over. You will eliminate the blockade, which was making impossible to shift the scaffold.
Jump down to the floor near the fountain. Come up to the scaffold again and push it (in accordance with tracks in the floor) to the opposite end of the channel. Jump onto the structure, clamber up the catwalk on its top. Jump from the catwalk to the recess between two walls upholstered with wood. Bracing with hands and legs, climb upwards. Turn round at the top of the recess with the face to the center of the chamber. Jump to the bar right ahead, get into its crosswise branch and take off to similar recess between two walls. Go upwards again, then jump to the bar sticking out on directly.
Lower from the bar, watch two guards below you. Jump in the opportune moment for the back of one of them and use the speed kill attack. Don't forget about the other. After the struggle move the lever near the mechanism and rotate the machinery, and the gate will open directly in front of you, a little below the level of the platform where you are standing on. Jump to the direction of the open gate catching the ledge above it. Lower to the doorstep of the door and go through it.
Clash with the Guard just behind the entrance then over the corridor to the left. After reaching the brink of the abyss stand near the right wall. Run over it horizontally, bounce off the springboard to the other wall and then to the first one and jump diagonally to the rail of the balcony. Jump over the balustrade, run to the gate. You reached the adjacent yard.
You will see Farah down below. Archer, with your dark image in the memory, doesn't want to listen to your explanations, so she says goodbye and she leaves you. You have to postpone the problem of the girl's conviction on later. Switch on the panoramic view to locate suitable catwalks and recesses of the yard which will enable you to leave down. Come up under the wall in the left part of the terrace.
Run horizontally over the wall and in front of the bend take off to the catwalk on the right. Clamber up it, jump on the chain being visible close by. Slip down, jump down to the backyard. Kill four charging Reptus, then ferret a little around neighborhood. In one of nooks you will find the casket with 10 sand credits. Come up to the wall with decorative tile. Run vertically over the wall and press the tile, and the door will open to the left. Head it.
Follow through the door carefully right ahead with the corridor. You will encounter the Guard, surprise him (speed kill), then go further on turning twice behind buildings' bends. You will come across the next two Guards soon, deaden them and continue the travel over the street. Pass the fire to the left, a little bit further you will reach the place where the ladder is leaned against the right wall. Climb it, and then switch on the panoramic view in order to see where the exit is.
Standing at top level of the ladder take off to the wall back, bounce off it to the wall with the ladder, then jump again back, and forward again and so on until you will reach the rail of the balcony above. Jump over the balustrade, run vertically over the wall left from the door and take off backwards catching catwalk above. Climb it, move over to the wall and jump onto the terrace at the top. Move to the adjacent courtyard, there is w square down below with the Sand Gate. Stand near the left wall of the terrace where the rail is missing.
Run horizontally over the wall and catch the catwalk, clamber up it. Jump to the corner platform nearby. Turn to the right, go to the other end of the platform and climb the small ledge along the wall. Lower from it to two ledges below, go to the next platform to the left. Run horizontally over the right wall, bounce off the springboard to the other springboard, located in the crosswise wall and then jump to the window-sill stretching along the wall. Hang on hands, skulk for the Guard strolling under you. When he will turn with the back to you, jump down from the ledge attacking him with speed kill.
Peek at the courtyard with the magic pile. There are three Guards with one Sand Guard among them. You may jump down from the mezzanine to the backyard and to attack enemies, but almost certainly Sand Guard (standing closest to the Sand Gate) will manage to stick the knife into the pile calling on backup. You may also run along the left wall horizontally and bounce off the springboard to reach the porch on the other side of the courtyard. Now the Sand Guard is close by so you may try to kill him with speed kill. The choice is yours.
Come up the pile regardless of the method you have chosen to control the courtyard and after the struggle stick the dagger into it - you will receive the Power of Sands of Time - Wind of Sand. Look around now, localize decorative tile in the wall nearby. Run vertically over the wall and push the tile in, and the door will open on the right side. Run over it, go up the stairs and turn left behind the bend.
Go over the rail. There is the wicker basket in the recess, behind jugs straight ahead. Break jugs and pull out the basket, then push it to the left to the adjacent corridor. Move the basket under barred gate. Climb it, run vertically over the gate and catch the top brink. Pull up, jump over the gate to the other side.
Move over the corridor right, localize the relief in the wall above you. Jump onto the annals under the bas-relief, and then run vertically over the wall sticking the dagger into relief. Take off from this position to the left, run horizontally over the wall and in front of the bend jump to the opposite wall. You will fall into the other relief, sink the blade of the knife in it with lightening speed. Jump upwards, catch the ledge above the head and go over it right to the floor's brink.
Clamber on the floor, you have the fountain on the right side. Drink water.