Come up the abyss and steal by above it running along the left or right wall horizontally. Run vertically over the wall straight ahead, catch the ledge and climb it. Go left behind bend. There is the stone window-sill is above you, alternately hiding and pulling out from the wall. Sense the moment when it is pulled out, jump up and clamber up it.
Before the ledge will hide in the wall, take off with lightening speed backwards, to the direction of the crosswise bar. You have no chances to reach it, but what is whip for? During the flight use Daggertail on the bar extending the flight, and you will land on the stone ledge on the opposite wall. Jump up, catch the brink of the floor, climb it and run left.
Behind the bend turn left and immediately right. There is an abyss in front of you. Be careful of stone blocks on both sides of the wall - they are pulling out violently from the wall doing the pulp with everything what will be found between them. Run fast between blocks and take off above the abyss. During the flight crack with Daggertail to the direction of the small horizontal bar, illuminated with torches. Extending the flight you will land on the stone ledge on the other side precipice.
Jump up and catch the stone ledge above you. Before you will clamber up it, take note of the position of moving stone block, sticking out of the right wall. Enter onto the ledge in the moment when the block hides in the wall and at once take off upwards higher. You have the catwalk above the head, jump onto it.
There is redemptive recess in the wall located to the left from the catwalk - you have to jump there. Two moving rocky blocks block your way. Take off and catch the brink of the floor when blocks slip into the wall almost entirely. Clamber up the floor with lightening speed and run across between them. There are jugs with the redemptive sand standing close by in the corner. Break them to restore running out energy. Rush up to the the left to the brink of the abyss.
Go down with the ladder. Stop before its end, look after sight bas-relief of the head on the opposite wall. Use the Daggertail on it, and then pull it. You will put forward chunk of the rocky block from the wall. Jump onto the block then jump up to the floor and run as fast as possible to the direction of open door straight ahead. Roll through entrance. You can't turn aside from the main road, since gate is shutting really fast. If you won't manage to do this, return to the ladder, pull the block with the bas-relief out of the wall again and repeat the sprint run.
After successful fight way through the gate turn to the right. Come up the precipice brink, stand up near the right wall and run over it horizontally. Extend the run catching high sticking out torch with Daggertail, thanks to that you will land on stone ledge on the other side of the abyss. Go on it to the left, jump out to the ledge above.
Go over the ledge to the wall on the left, then take off backwards to the direction of the horizontal bar with the red streamer. Catch it with Daggertail extending the jump and reach the stone window-sill on the opposite wall. Jump up, catch the ledge above, clamber up it. Jump backwards to the bar sticking out from the wall. Climb it, jump right ahead for next one and then jump to the floor directly.
Run down over the narrow gallery and further on to the left. You will return to your normal form in water. Head right to the burning door, leave the building. The unexpected Guard will attack you outside. The mysterious archer's shots will save your life. After striking the enemy down the preserver will leave the shadow eventually. You recognize Farah, the girl you knew in the past. After a few sentences the girl wishes you the success and she is vanishing. You sense that this wasn't last meeting of you two.
Look around. You will find the carved casket on the right-hand side with 10 sand credits. There is the fountain nearby the left wall of the building. Drink water.