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Prince of Persia - Temple - game guide, walkthrough, secrets, game tips & strategies

Prince of Persia Game Guide
Temple
by Przemyslaw "g40st" Zamecki (guides.gamepressure.com)
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Temple  (2/51)

 

 

You obtain the access to the map after finishing the Prologue. The map is divided into five main spheres. Four of them consist of six smaller locations. The temple and adjacent corridors form the fifth sphere.

At the beginning you have the opportunity to heal only the first locations of every sphere. You can reach it directly by using the corridor which is connected to the temple. You can travel throughout the whole map. However, if you want to heal it, you have to possess a particular type of power.

 

 

 

Every type of power requires obtaining a certain number of Light Seeds. However, you are the one who decides which Ormazd’s ability will be learnt first, second etc. The order is not at all important when it comes to the game itself. Simply, until you learn a particular power, you won’t be able to heal some areas. Prince of Persia offers full freedom and you are the one who decides where to go. Four first locations are an exception because there is a direct connection to the temple via the corridors. You should take care of them in the first place because it will allow you to collect a proper quantity of Light Seeds which are necessary to acquire the first type of power.

 

The first power

60 Light Seeds

The second power

170 Light Seeds

The third power

340 Light Seeds

The fourth power

540 Light Seeds

 

After finding a specific number of Light Seeds, teleport from the temple and stand in one of few colourful circles which are situated at the foot of the stairs. Start pushing the proper key rhythmically. After a moment you will be transferred to a brief self-study book which will enable you to learn about the capabilities of every kind of power.

 

 

Step of Ormazd

 

It enables us to perform very long jumps but without our control.

Hand of Ormazd

 

Elika catches you in her arms and flies with you over a short distance. However, you must be very careful as this short flight may end with throwing you into the air too far from the place of destination. In this case press a proper key and your companion will throw you into the air again.

Breath of Ormazd

 

Thanks to this power you can run even on vertical surfaces. During the run you can control the character to avoid colliding with the obstacles and collect Light Seeds situated on the path.

Wings of Ormazd

 

It enables you to fly in a lane which was defined by the authors in advance. However, during the flight you have a partial control over the character. You can relocate in every way to avoid the obstacles and collect the Light Seeds which were inaccessible earlier.

 

 

Temple  (2/51)
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Introduction
Basics
Enemies and the battle
The Secrets
Walkthrough
The Prologue - part 1
The Prologue - part 2
Ruined Citadel
King’s Gate
King’s Gate – Light Seeds
The Vale
The Cauldron
The Cauldron – Light Seeds
Royal Palace
The Cavern
The Cavern – Light Seeds
City of Light
City Gate
City Gate – Light Seeds
Ruined Citadel
Sun Temple
Sun Temple – Light Seeds
Marshalling Grounds
Marshalling Grounds – Lights Seeds
The Windmills
The Windmills – Light Seeds
Martyr’s Tower
Martyr’s Tower – Light Seeds
Hunter’s Lair
City of Light
Queen’s Tower
Queen’s Tower – Light Seeds
Tower of Ormazd
Tower of Ormazd – Light Seeds
Tower of Ahriman
Tower of Ahriman – Light Seeds
City of Light
City of Light – Light Seeds
Warrior’s Fortress
The Vale
Construction Yard
Construction Yard – Light Seeds
Machinery Ground
Machinery Ground – Light Seeds
Heaven’s Stairs
Heaven’s Stairs – Light Seeds
Reservoir
Reservoir – Light Seeds
The Observatory
Royal Palace
Royal Gardens
Royal Gardens – Light Seeds
Coronation Hall
Coronation Hall – Light Seeds
Spire of Dreams
Spire of Dreams – Light Seeds
Royal Spire
Royal Spire – Light Seeds
Palace Rooms
Epilogue
Epilogue
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