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Oxygen Not Included Game Guide by gamepressure.com

Oxygen Not Included Game Guide

Table of Contents

Diseases and temperature in Oxygen Not Included Oxygen Not Included Guide

Last update: 09 August 2019

Diseases

Bad living conditions and poor food will contribute to outbursts of diseases. - Diseases and temperature in Oxygen Not Included - The Beginning - Oxygen Not Included Game Guide
Bad living conditions and poor food will contribute to outbursts of diseases.

Each of the supplicants can become ill and suffer unpleasant consequences. The best method of tackling the problem is prevention - providing good environment to work and live. Make sure the air quality is good in places, where people often stay (such as the bedroom). Clean the place often and avoid polluted water. It's best to raise insulated rooms with such containers. It goes for industrial machinery, which creates heat. The right temperature is important. Some meals can also cause illness. Makes sure the food is good and at least slightly diverse.

In case of a disease, the most useful object is Apothecary, in the Medicine tab. Here you can produce different medicines and tabs that can help tackle illness by shortening them or neutralizing some of their effects.

Here's a list of possible diseases:

  1. Trench Stench. This illness is possible after prolonged exposition to polluted water or air. Usually a person doesn't have to spend a lot of time in one container with these; it's enough that there are many smaller concentrations of pollution (for example vomit), and it will increase chances for falling ill. The sickness takes 1-2 cycles and includes unpleasant smell. The smell affects other people: wakes them up and hinders work. Place the ill person close to a toilet or in an insulated room.
  2. Spores. A dangerous disease that - if not presently tackled - can even lead to death. A person can fall ill if they breathe polluted air or other toxic gas for too long. Lowering the stress level and a lot of medicines should help.
  3. Diarrhea. Some low-quality foods can cause this unpleasant condition. The duplicant will perform poorly at work and they will spread an unpleasant smell. You can manufacture a special tablet that will cut the time of the disease in half. Feed the duplicants with better food to avoid problems.
  4. Hypothermia. It's caused by temperature that's either too high or too low. Due to this disease, the affected duplicant's performance drops. It lasts around 1-3 days. Move the duplicant to a cozy room and make sure you're people aren't exposed to extreme temperatures.
  5. Heat Stroke - this disease attacks Duplicants that remained in hot rooms. When the citizens of your colony are overheated, their statistics are reduces and they receive -5 penalty to: Construction, Cooking, Thinkering, Learning. The effect lasts for 1.5 circle.
  6. Food Poisoning - a type of bacteria that is created in Outhouse. It transports through the air, increases its numbers in Polluted Water, liquids, and food. To stop the poisoning from spreading, you should fence the room with the toilet so that it won't release the gases. Chlorine is useful when fighting this bacteria - it immediately removes it from the air. The disease also spreads through the duplicants - you should take care of their hygiene whenever they leave the toiler. The disease have various effects.

Influence

Time

Effects

Bladder

+750%/circle

Frequency of using toilet.

Resistance

-1500%/circle

The duplicant is tired and not eager to work.

Toiler

+40%

Lengthens the time of using toilet

Food poisoning

1.5 circle

Causes various symptoms, generates polluted substances

Vomit

random

One vomiting created 100.000 units of bacteria, 850g Polluted Water.

  1. Slimelung - this is a type of bacteria produced by Slime and Polluted Oxygen. The bacteria moves slowly and a large density of oxygen eliminates it. Becomes of that, you should place a generator near the source of the bacteria. To fight the disease, you can use: Oxygen, Chlorine, Bleach Stone, and various liquids. The duplicant might get sick whenever he or she enters an area with even slow level of slimelung. The disease greatly reduces efficiency and breathing abilities. A sick duplicant will cough, generating 1000 units of Polluted Oxygen. The disease ends after about 4 circles, but you can get rid of it with a Medicine Pack created in Apothecary.

Temperature

Temperatures in a room, cave or of the minerals themselves can be recognized by the small bubbles floating around and their colors. If there are none, it means the temperature is ok. - Diseases and temperature in Oxygen Not Included - The Beginning - Oxygen Not Included Game Guide
Temperatures in a room, cave or of the minerals themselves can be recognized by the small bubbles floating around and their colors. If there are none, it means the temperature is ok.

The temperature in your base is another very important aspect. You can check the temperature by hovering the cursor over the given field, turning the temperature tab or just looking at the room. If it's very hot, you will see red bubbles, and the colors will be generally warm, slightly reddish. Similarly, for cold temperatures, expect hues of blue.

Places that are too hot will cause Overheating. This mainly affects electrical objects (cables, generators and devices powered with electricity). Due to temperature they will start breaking, eventually becoming useless. The duplicants will automatically start repairs, but if they have a lot tasks at hand, it may take a while.

Many plants require the right temperature to thrive. Your people are not fond of extreme temperatures either. They can become sick or injured, as reflected by their HP bar. The creatures you encounter apply to the same rules. They can die because of temperature.

High or low temperatures cause the state of matter to change. Mild temperature will let you turn ice and snow into water; high temperature turns water into vapor, and low temperature turns water into ice. This applies to many other elements, but they have different thresholds. This allows you to get water by for example heating up a winter biome or cooling down a room with a hot geyser.

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