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Oxygen Not Included Game Guide by gamepressure.com

Oxygen Not Included Game Guide

Table of Contents

Attributes and Assigning Jobs in Oxygen Not Included Oxygen Not Included Guide

Last update: 19 August 2019

Each Duplicate has a set of skills that determines the speed of his work in a given field. Some skills affect more than one task. Others are passive and some affect not just work. Pay attention to what duplicates you choose and try to match them to specific tasks, so that they can do their job as quickly as possible.

Duplicate Floyd (on the right) is a great miner and painter, while Gus is a jack of all trades, but a master of none. - Attributes and Assigning Jobs in Oxygen Not Included - Duplicants - Oxygen Not Included Game Guide
Duplicate Floyd (on the right) is a great miner and painter, while Gus is a jack of all trades, but a master of none.

Duplicates may have the following attributes, which also affect the jobs from the Jobs tab.

  1. Athletics. Affects movement speed, every point in this area is equal to 10% faster character movement. It is useful when generating energy. Important for the following Jobs: Generate Power, Deliver and Sweep.
  2. Cuisine. The higher the skill, the faster the duplicate creates food. Each point is equal to 10% faster work. It affects how the duplicate performs the Cook job with the help of machines.
  3. Excavation. Creating tunnels, digging up resources, etc. Here, one point is equal to 25% faster work. It is worth mentioning, that since you will be digging for most of the game, this is a very important skill. Influences the commands: Combat, Harvest, Floor cleaning (Mop) and Dig.
  4. Kindness. Medical skills of a duplicant. Each level increases the speed of self-healing by 10% and the speed of providing medical services to other duplicants by 20%.
  5. Medicine. Indicator of resistance to diseases. Every point is equal to 10% better resistance.
  6. Tinkering. When a duplicate is operating a machine or has to fix something, this is the skill he uses. Each point is equal to 10% faster work. It will be particularly useful in repair. This will enable you to fix your important mechanism even faster. It is useful in the later stages of the game, where you build and dig less and use machines more often. Affects the Compost job, Massage and when using Hydrofan.
  7. Construction. Creating new tiles, deconstruction or building machines and structures. Here, as with digging, every point is equal to 25% faster work. You will be building a lot, so it is worth having a good builder in the team. The job this attribute affects is quite obvious: Build.
  8. Creativity. Everything related to art or decor is associated with this factor. It does not only affect the speed of work (each point is 10% more), but also whether you get a painting or a sculpture which is a masterpiece. It is taken into account when dealing with the Art job.
  9. Science. Affects the speed of learning new abilities. Each level offers an additional 10% to learning speed. Thanks to learning, we'll unlock new technology trees faster - each level decreases the research time by an additional 40%.
  10. Strength. It is not connected to fighting, but rather to the amount of resources that can be carried. It is a very underrated skill, and every point is equal to a 15% increase in the maximum weight that can be transported. Although it is not written in the prompts, it does affects the Deliver job.
  11. Husbandry. Influences the growth speed and quality of animal products. An experienced duplicant is better at husbandry and performs Ranching better.
  12. Agriculture. Affects the quality and growth speed of plants. Each level affects the speed of farming, plants grow faster by ~2.6% and the chances of dropping a seed are increased by ~3.3%.

Every character has its own interests - each duplicant receives 1-3 of them. Interests reduce stress by 1 point and lower the time needed to complete the task or learn new abilities. The list of interests available in the game:

  1. Art - reduces stress when learning this skill, painting, and sculpturing. A duplicant is eager to perform art-related works.
  2. Build - stress reduction when building objects. A duplicant learns how to build faster and he is eager to perform these works.
  3. Cook - reduces stress level when a duplicant cooks and shortens the time of cooking and learning this skill.
  4. Care - medical aid works reduce stress and the skills related to this category can be leveled faster.
  5. Farm - reduces stress related to growing plants, a duplicant can work longer and more effectively.
  6. Dig - digging is much less stressfull for duplicants, they perform it more efficiently and learn it faster.
  7. Operate - reduces stress when a duplicant uses new technologies and makes him or her eager to use tools like Hydrophone or Microchip.
  8. Ranch - reduces stress level while encountering animals. Ranching skills grow faster, enabling you to create better quality items.
  9. Research - reduces stress while developing new technologies. A duplicant gains learning skills faster and needs less time to obtain new technologies.
  10. Supply - reduced stress while moving resources.
  11. Tidy - a duplicant is eager to clean the base. It reduces stress while disinfecting objects or cleaning polluted water.

Assigning Jobs

Due to the fact, that a character who has a better attribute, such as athletics, will generate more electricity than the average duplicate, it is a good idea to pick certain duplicates for a given job. The priorities tab in upper right corner, you can choose who performs and who does not perform a job from a given field. The game automatically chooses the duplicants most suited to a task, provided they are not currently in progress of a different task, especially those basic ones, such as cleaning, which is prioritized at the beginning of the game over e.g. building. As a result, it is recommended to assign duplicates to individual tasks manually, otherwise it may turn out that the character with the highest Learning is mopping up the floor, while our miner is developing new technologies.

Let only the best duplicates in their fields perform the following tasks: Art, Research, Generate Power. In addition, to not distract them from the important work, take them off of other tasks, but not all of them. You should especially prioritize the research job. The researcher will best serve the colony when he develops all of the necessary technologies, which make life easier for all.

Daily schedule

Click on Schedule to display a window that enables us to create a schedule for everyone, or a separate one for each duplicant - Attributes and Assigning Jobs in Oxygen Not Included - Duplicants - Oxygen Not Included Game Guide

Click on Schedule to display a window that enables us to create a schedule for everyone, or a separate one for each duplicant. Press on ADD NEW SCHEDULE button to create a new schedule which can be applied to chosen duplicants. The schedule contains time for work, rest, bathroom, and sleep. The default schedule is shown in the screenshot above, but we can modify it freely. During the game, when we get to know our colonists, we will be able to set a schedule that will fully harness their potential and make the base work around the clock.

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