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Outlast 2 Game Guide by gamepressure.com

Outlast 2 Game Guide

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Table of Contents

King of the Hill | Judges | Walkthrough Outlast 2 Guide

This chapter contains a complete walkthrough for King of the Hill, one of the levels that is a part of Chapter 4 of Outlast II. The chapter contains additional tips that will help you complete the mission in a timely fashion. You're also left with the locations of occurrences and notes found during the course of the level, as well as the locations of batteries and bandages which will prove to be very useful during your journey.

Walkthrough

You'll begin the level holding on to a ledge. Start moving left until you're able to land on a balcony. Reach the other end of a narrow beam and make a long jump. Climb upon a second terrace and reach its highest point.

Youll encounter an entrance to the upper level of the building - King of the Hill | Judges | Walkthrough - Judges - Outlast 2 Game Guide

You'll encounter an entrance to the upper level of the building. Make your way left. You'll find a wagon that can be pushed. Use it to unlock the way to the next room. You can visit the room on your left to pick up a battery. Finally, you'll need to enter a coal chute. Blake will land at the bottom end, which turns out to be filled with heretics. Time to run.

Turn left and stay close to the right wall. There is a crawl space to your left at the end of the corridor - use it. Emerge on the other side, and start climbing through one of the chutes. Reach the top to get rid of your pursuers.

There are some bandages on the shelf to your right - use them if needed - King of the Hill | Judges | Walkthrough - Judges - Outlast 2 Game Guide

There are some bandages on the shelf to your right - use them if needed. Approach the lift controls and to call for the elevator. Once you've done that, turn around and start running, as the elevator will deliver a group of heretics.

Continue moving forward. There will be some obstacles ahead - slide below or get past them in a timely fashion. Mix sprinting with normal movement in order to avoid exhaustion, but keep moving forward. Climb the stairs to avoid and distract your opponents. Keep running, then jump from the structure and run to the elevator. The heretics will be disoriented, so you should be able to make it to the elevator. Once you've reached the lift, Blake will close the door and launch the elevator automatically.

The elevator will take you to the next stage.

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