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Orcs Must Die! 2 Game Guide & Walkthrough by gamepressure.com

Orcs Must Die! 2 Game Guide & Walkthrough

Table of Contents

Level 14 - Wind Up Orcs Must Die! 2 Guide

Last update: 11 May 2016

Time limit: 16:30 - Level 14 - Wind Up - Walkthrough - Orcs Must Die! 2 - Game Guide and Walkthrough

Time limit: 16:30

Waves: 12

Enemies: Light Orc Warrior , Medium Orc Warrior, Heavy Orc Warrior, Crossbow Orc, Kobold Runner, Cobold Sapper, Hobgoblin Shaman , Cyclop Mage, Gnoll Hunter, fire ogre

Recommended weapons and traps: Sceptre of Domination (Blunderbuss), bone amulet, ice amulet, ice vent (tap), swinging mace, brimstone, paladin

Reward: void wall

Walkthrough:

Set three swinging maces and vents near the portal (P1) and another two maces at the top of the stairs (P2) near second entrance (W2) - Level 14 - Wind Up - Walkthrough - Orcs Must Die! 2 - Game Guide and Walkthrough

Set three swinging maces and vents near the portal (P1) and another two maces at the top of the stairs (P2) near second entrance (W2). In breaks between waves set another maces and vents in these same places which will help you eliminate big groups of orcs (picture).

Near the third entrance (W3) set two brimstones (P3), it will be enough for now - Level 14 - Wind Up - Walkthrough - Orcs Must Die! 2 - Game Guide and Walkthrough

Near the third entrance (W3) set two brimstones (P3), it will be enough for now. Set brimstones in the corridor (P4) because cobolds can run there. When you end with setting the maces buy paladin and brimstones and set them at the bottom of the stairs (P5). In this way you will be able to repel any attack (picture). Now set next brimstones on the square in front of the rift. If you have problems with fire ogres or cyclops remember to froze them with ice amulet and finish them with bone amulet or ring of lightning.

Nightmare difficulty:

The main defensive line in this mission should be set on the right side of the rift (S1) - Level 14 - Wind Up - Walkthrough - Orcs Must Die! 2 - Game Guide and Walkthrough

The main defensive line in this mission should be set on the right side of the rift (S1). Use barricade to block all ways to the rift and create a narrow path near the wall on the right side. Set there grinders, vents and scorchers and some brimstones in front of the barricades (it will help you to kill the sappers). At the end of the path tap a decoy and behind all these traps set some dwarves (defend them from gnolls) (picture). In time buy brimstones and set them on the main square. If you want to get rid of the enemies quicker move to the higher corridor (P1) and make another big trap (for example you can set there two barricades with narrow path near wall where you can set grinders and haymakers or swinging mace). In this mission watch out for cyclops. They have dangerous missiles so eliminate them as fast as you can.

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