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Orcs Must Die! 2 Game Guide & Walkthrough by gamepressure.com

Orcs Must Die! 2 Game Guide & Walkthrough

Table of Contents

Level 12 - Crunch Orcs Must Die! 2 Guide

Last update: 11 May 2016

Time limit: 27:00 - Level 12 - Crunch - Walkthrough - Orcs Must Die! 2 - Game Guide and Walkthrough

Time limit: 27:00

Waves: 12

Enemies: Light Orc Warrior , Medium Orc Warrior, Heavy Orc Warrior, Kobold Runner, ogre, fire ogre, frost ogre, troll, Gnoll Hunter, Earth Lord, frost bat

Recommended weapons and traps: Sceptre of Domination (Blunderbuss), bone amulet, ice amulet, Fire Bracers, ice vent (tap), acid sprayer (wall of spikes), archer, swinging mace, brimstone

Reward: bear trap

Walkthrough:

Before the mission is good to cut the price on the archers and buy brimstone with upgrades - Level 12 - Crunch - Walkthrough - Orcs Must Die! 2 - Game Guide and Walkthrough

Before the mission is good to cut the price on the archers and buy brimstone with upgrades. Start from setting two swinging maces and vents near the north entrance (P1). For the rest of the money buy mace on the south (P2). In the third wave start buying archers and placing them on the north (P3) and south (P4) catwalks (they must be close to the inner edge in order to fire on the main square with rift). When you get some cash buy another maces in north (P1) and south (P2) corridor and place there some vents. Then buy another archers and protect them from the gnolls. In time start setting vents on at the top of the stairs (P5, P6) and at the bottom set some brimstones. This is great trap for cobolds. With archers, vents and brimstones you can easily repel every attack (picture). Of course you can also buy some other traps like sprayers.

Nightmare difficulty:

Start from placing coinforge with decoy on it at the top of the stairs (P5) - Level 12 - Crunch - Walkthrough - Orcs Must Die! 2 - Game Guide and Walkthrough

Start from placing coinforge with decoy on it at the top of the stairs (P5). On the right side of it place some brimstones (it will deal with cobolds), vents and another coinforge. Then start placing archers around the square with rift (S1). In the next wave place coinforge with decoy (they are important because can stop the enemies and give you time to kill them, as you can see on the picture), brimstones and vents on the opposite side (P6). In the third wave start setting traps close corridors (from entrances W3 and W4). On the floor set coinforges, sprayers on the walls and haymakers on the ceiling. Then buy some brimstones at the bottom of the stairs near the rift and buy another archers, haymakers and sprayers.

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