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Neverwinter Nights 2: Storm of Zehir Game Guide by gamepressure.com

Neverwinter Nights 2: Storm of Zehir Game Guide

Table of Contents

North Samarach (Chult) - Locations | North Samarach (Chult) NWN2: SoZ Guide

Last update: 11 May 2016

1. Viper Temple

See Quest 15: Following Sa'Sani.

2. Derelict Camp

The only thing you can do here is examine the area. After looking at the tracks you will notice that there have been both humans and Yuan-Ti around here.

3. Destroyed Temple

Entrance to this temple has collapsed and there are some Yuan-ti bodies out front. You can examine the bodies using Search to get some Healing Potions and two magic scrolls.

4. Foreign Temple

See Quest (Neverwinter): Fixing a Hole.

5. Ruins

You'll notice some inscriptions that can be deciphered using Lore.

6. Mine

Enemies: Dwarves, earth elementals

Loot: Chest - Jewels

In this mine you will meet a Brigadier. You can talk to him but it will give you nothing, and the dwarf will ask you out. If you want the jewels from the chest standing by him, you will need to fight some dwarves and earth elementals.

7. Barrow

Enemies: Ogre mage

Loot: Ogre mages body - Battle mace +3, Magic Ring (Fire Resistance 30) - North Samarach (Chult) - Locations - North Samarach (Chult) - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

Loot: Ogre mage's body - Battle mace +3, Magic Ring (Fire Resistance 30)

Sarcophagus - 4500 $, Greataxe +3, leather armor +3

8. Yuan-Ti Temple

0 - North Samarach (Chult) - Locations - North Samarach (Chult) - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

0. World map

1. Erynie

2. Imps

3. Horned Devil, Erynie, Diabolic Yuan-Ti

4. Chest - Jewels, Magic Ring (Fire Resistance 20)

In this temple you will run into a devil. Before you manage to fight him you will need to kill some Erynie and Imps present in both east and west room. Prepare for a rough fight and enter the room with the Horned Devil, Erynie and Diabolic Yuan-Ti. Empty the chest and leave.

9. Zecorian's Domain

In order to enter this area you need to use Spellcraft to neutralize the defences.

Level 1

0 - North Samarach (Chult) - Locations - North Samarach (Chult) - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

0. World map

1. Giant Skull / Wraiths

2. Closed door

3. Entrance to Level 2

There are some wraiths on this level. Kill them paying attention to the traps scattered throughout the level. You can examine the giant skull but there's nothing you can do about it. Disarm the trap on the door and enter the next level.

1 - North Samarach (Chult) - Locations - North Samarach (Chult) - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

 

Level 2

4 - North Samarach (Chult) - Locations - North Samarach (Chult) - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

4. Back to Level 1

5. Hell Skeletons

6. Entrance to Level 3

Kill the skeletons, and prepare for a rough fight before going to the next level.

Level 3

7 - North Samarach (Chult) - Locations - North Samarach (Chult) - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

7. Back to Level 2

8. Two Vampire Lords, Lich Zecorian

This level contains what I consider the toughest enemies in the game. The fight that takes place here is extremely difficult so don't be ashamed if you decide to lower the difficulty gauge. Be sure to provide your characters with as much magic and negative energy resistance as you can. After dealing with the undead search their bodies to find: bracers (armor bonus +8), Magic Ring (armor bonus +4), Morning Star +4, Magic Ring (extra fifth level spell slot), Chainmail +4, Halberd +4, Magic Ring (Fire Resistance 20).

10. Empty Temple

There is nothing inside.

11. Temple of the World Serpent

See Quest 16: The Fall of House Se'Sehen.

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