|
22. Forgotten Crypt

0. World map
1. Sarcophagus jewel
2. Sarcophagus Magic Ring (cold resistance 30)
3. Sarcophagus Sling (attack bonus +1, unlimited ammunition +1d6 fire damage)
4. Sarcophagus Jewels
5. Sarcophagus jewel
6. Sarcophagus staff +3 (armor bonus +2, it can cast Chain Lightning, Fireball and Ghostly Visage)
7. Sarcophagus Bastard Sword +1, +3 vs Chaotic characters
8. Death Knight
Once inside, you will be attacked by a large number of undead. Deal with them and kill the Death Knight,in the last chamber, then search the sarcophagi to find some valuable and powerful items.
23. Hot Cave

0. World map
1. King Karagg
2. Giant Priest
3. Weapons rack Scythe +3
4. Weapons rack Shortsword +1 (poisoned, drains Constitution), Halberd +3
5. Tomes Recipes

You'll encounter two characters in this cave first of them is the Giant Priest, whom you can ask about who he is, and the second one is King Karagg. Talking to the King may lead to a fight so if you want to do anything more in this area, attack the giants. Once you deal with them search the King's body to find 9985 $ and magic Boots (Freedom of Movement; casts Stone to Flesh). Take the weapons off the racks and the nearby Recipes and leave.
24. Gnoll Cave (V)
Enemies: Gnolls
Loot: Chief's Body Warmace +2
25. Pirate Cove (V)

0. World map
1. Pirate commanders
2. Chest Jewels, rapier +1
3. Arcane Nexus
4. Hostages Nothing you can do about them.
In this location you will have to fight some pirates. Get through the soldiers to reach their leaders. Talking to them won't change much and will result in a fight. Search the bodies to find: spear +2 (1d4 electricity damage), rapier +2, shortbow +2. Empty the chest and take the energy from the Arcane Nexus if you're doing (Neverwinter): A Knot in the Weave.
26. Malarite Hermit Cave (V)
Enemies: Mad Hermit, Dire Badgers
Loot: Hermit's body Battleaxe +3, scale mail +3
Chest magic scrolls, magic totem
There's a body of some sacrificial ritual's victim, but there's nothing you can do about it.
27. Gothaladreum Cemetery
See Quest (Port Llast): Army of the Dead.
28. Forgotten Ruins (V)

0. World map
1. Golem
2. Chest Recipes, Robe (Concentration bonus +4, additional 2nd level spell slot for Wizards and Bards)
3. Chest x2 - Jewels
4. Chest Potions and scrolls
The only enemy in these ruins is a golem. Deal with it, search it's body, then collect all the valuables from the chests.
29. Priory of the Depths
See Quest (Port Llast): The Wrath of Umberlee.
30. Arcane Brotherhood Outpost (V)
Parter

0. World map
1. Chest Magic bowl (summons Water Elemental)
2. Chest 500 $, Magic Ring (additional first level spell slot)
3. Door to the second floor
Second Floor

4. Door to the first floor
5. Arcane Nexus
6. Gold Large amount of gold
7. Chest 1115 $
8. Gold Large amount of gold
9. Closet Robe (armor bonus +1, magic resistance 14, can cast False Life once per day)
10. Chest x2 Potions, Magic Ring (all saving throws +3)
On the first floor you will be attacked by some pirates supported by two mages. Deal with them and enter the second room. Loot the chests and head upstairs.
Here you will have to deal with a Pirate Captain, Luskan berserkers and two mages. Kill them and search the room. There is an Arcane Nexus in the middle of the room so be sure to collect its energy if you're doing (Neverwinter): A Knot in the Weave. Beside it there's a large amount of gold scattered on the floor collect it, then search the closet and the chests.
31. Hut hideout (V)
See Quest (Crossroads Keep): The Bard's Tale.
 
 
|