Game GuidesNeverwinter Nights 2: Storm of Zehir Game Guide & Walkthrough

Companions

Neverwinter Nights 2: Storm of Zehir Game Guide

Strategy Guide and Walkthrough by Karol "Karolus" Wilczek gamepressure.com

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Creating a party

At the beginning of the game you will be given to create four characters who from the base for your party. Later in game you will be able to recruit NPCs to join your cause (one or two, depending on whether one of your characters has the Leadership feat). There are quite a few ways to build your party, and there isn't one that's perfect, as much depends on individual preferences and experience. In my opinion, the build suggested by the game, as it is quite effective and universal - fighter, wizard, rogue and cleric. This combination also allows you to make best use of the first NPC you will be able to recruit - Umoja (druid). When creating your characters, consider giving them different alignments, as the use of some of the items depends on your alignment.

Storm of Zehir puts emphasis on skills. They're often used in conversations and on the world map. For instance, one of the traders will offer you a magic ring, but after using dialog option with Spellcraft one of your characters reveals that the item isn't actually magical at all. Merchant will admit that he tried to misguide you and will offer you a lower price for it. This time, Appraise comes in handy, as one of your character realizes that the price is still too high for a genuine ring like this. On the world map, Survival comes in handy, as character with points in this skill moves faster than those without. Do your best to diversify and distribute skills among your characters in such a way, to gain access to as many skills as possible - if you don't have to, don't duplicate the skills - this way you should gain access to most dialog options and be able to solve your problems the way you want to. You can also take a look at the NPC companions that join you early in the game (Umoja, Inshula, Lastri), pick one of them (I recommend Umoja), check what skills he or she has and save on those skills when creating your characters.

Companions in Samarach

Umoja

You will meet him in Samargol. Talk to him and offer to join your party. Umoja will consult with his dinosaur and agree to join you. His "pet" is a quite powerful, making Umoja, a valuable cohort.

Level: 4

Race: Human

Class: Druid

Character: Neutral Good

Attributes: Strength 12 / Dexterity 14 / Constitution 12 / Intelligence 9 / Wisdom 17 / Charisma 10

Skill points in: Concentration, Listen, Spot, Survival

Inshula Sar Mashewe

You will meet her in Samargol. Talk to her for a while and ask whether she wants to join you. You may use Diplomacy and tell her that the ship crashing on the beach and your meeting was no coincidence. She will agree, but will ask you to give her 300 $ for her sister. You can also tell her to check what the cards have to say but it's not a good idea - she will ask for 500 $ if you don't stop her from doing that. You can bargain however, to lower the price to 300 $. While she's reading the cards you may use Bluff or Sleight of Hand to gain her trust - this way, Inshula will join you for free.

Level: 5

Race: Human

Class: Ranger

Character: Neutral

Attributes: Strength 12 / Dexterity 17 / Constitution 10 / Intelligence 9 / Wisdom 14 / Charisma 8

Skill points in: Concentration, Hide, Move Silently, Parry, Search, Survival

Lastri Kassireh

You will meet her at the very beginning of the game as the captain of the ship you're on. You will be able to invite her to your party after completing one of the early quests in Samargol (see quest: Missing Personel).

Level: 4

Race: Halfling

Class: Swashbuckler

Character: Neutral

Attributes: Strength 8 / Dexterity 19 / Constitution 12 / Intelligence 13 / Wisdom 10 / Charisma 11

Skill points in: Diplomacy, Lore, Parry, Tumble

Chir Darkflame

You will find him in the Black Market. He and some other gnomes are being held prisoner if you want to free him, you will need to open his cell, provoking the Illithids to attack you. After you kill them off talk to Chir, and he will join you.

Level: 3

Race: Gnome

Class: Wizard

Alignment: Chaotic evil

Attributes: Strength 8 / Dexterity 14 / Constitution 12 / Intelligence 19 / Wisdom 10 / Charisma 8

Skill points in: Concentration, Craft Alchemy, Craft Armor, Craft Weapons, Lore, Spellcraft

Companions on the Sword Coast

Soraevora Aeravand

You will meet her in the second part of the game on the Sword Coast, in the Crossroads Keep.

Level: 8

Race: Sun elf

Class: Favored Soul

Alignment: Chaotic good

Attributes: Strength 16 / Dexterity 9 / Constitution 10 / Intelligence 13 / Wisdom 10 / Charisma 20

Skill points in: Concentration, Heal, Spellcraft

Grykk Bannersworn

You will meet him in the Neverwinter tavern. Using Diplomacy you may convince him to join your party for free. Otherwise, you will have to pay a donation of 1000 $.

Level: 8

Race: Half-orc

Class: Paladin

Alignment: Lawful good

Attributes: Strength 17 / Dexterity 10 / Constitution 14 / Intelligence 8 / Wisdom 12 / Charisma 15

Skill points in: Move Silently, Parry

Belueth the Calm

She is in Waukeen temple in Neverwinter. You can hire her for 5000 $ or 3000 $ if you have enough ranks in: Bluff, Diplomacy, Intimidate.

Level: 8

Race: Aasimar

Class: Rogue (Level 6), Shadow Thief of Amn (Level 2)

Alignment: Neutral evil

Attributes: Strength 12 / Dexterity 22 / Constitution 14 / Intelligence 14 / Wisdom 10 / Charisma 10

Skill points in: Appraise, Bluff, Disable Device, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Search, Set Trap, Spot, Tumble

Quarrel

You'll find him in West Harbor. You need to complete West Harbor - Path of the Master, to recruit him.

Level: 8

Race: Half-drow

Class: Sorcerer

Alignment: Chaotic evil

Attributes: Strength 10 / Dexterity 20 / Constitution 12 / Intelligence 12 / Wisdom 10 / Charisma 16

Skill points in: Bluff, Diplomacy, Intimidate, Lore, Move Silently, Parry, Spellcraft

Finch

You will meet him in a tavern somewhere in the Sword Coast. He will join you during the quest Sword Coast - Price of a Song.

Level: 10

Race: Half-elf

Class: Bard

Alignment: Chaotic good

Attributes: Strength 12 / Dexterity 16 / Constitution 10 / Intelligence 11 / Wisdom 8 / Charisma 20

Skill points in: Concentration, Diplomacy, Lore, Perform, Spellcraft, Use Magic Device

Ribsmasher

You will find him locked in a cell in Onyx Cave.

Level: 10

Race: Human

Class: Monk

Alignment: Lawful neutral

Attributes: Strength 22 / Dexterity 14 / Constitution 16 / Intelligence 8 / Wisdom 16 / Charisma 8

Skill points in: Hide, Move Silently, Parry, Tumble

Septimund

You will meet him in Port Llast. He will ask you to solve the undead problem (check Port Llast - Army of the Dead). After completing the quest return to do Port Llast and talk to Septimund. You need a high Diplomacy score to convince him to join you; otherwise he will leave and you'll never see him again.

Level: 13

Race: Human

Class: Cleric (10), Doomguide (3)

Alignment: Lawful neutral

Attributes: Strength 14 / Dexterity 12 / Constitution 14 / Intelligence 12 / Wisdom 22 / Charisma 14

Skill points in: Concentration, Diplomacy, Heal, Lore, Spellcraft

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