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Neverwinter Nights 2 - Tomb of Betrayers (Act I) - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Tomb of Betrayers (Act I)
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
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Tomb of Betrayers (Act I)  (71/74)

Quest from: Judge Oleff (Temple of Tyr, Merchant Quarter);

Talk to Judge Oleff in the Temple of Tyr – he’ll tell you to find a missing monk who was last seen entering the Tomb of Betrayers (N2-9). When you’re there, you’ll see that the place is overrun by the undead.

 

 

At (1) you’ll find a trap that will throw fireballs at the characters that cross the room. In order to get past it, use the nearby lever – it will move a stone block. Use it as a cover for one of the characters, and have a second one turn the lever a few more times. You’ll get Caitlyn’s Ring.

At (2) you have to be quick and cross the room so fast that you don’t get hit by a fireball. At the end of the room you’ll find a chest with some equipment in it.

At (3) all the square raised plates trigger arrow-based traps. Get through that to grab a cool shield.

At (4) use one character to stand on a raised plate in the middle and meanwhile use the other one to get past the grate and to the chest.

The priest that you seek (his name is Onan, hah) it at (5). He’ll tell you that the exit has been cut off by the undead. Go to room (6) and defeat Fenthick who’s waiting for your there. He’ll try to run from you, thus making you step on some traps. When you defeat him, grab what you can find and use the lever. Tell Onan that the passage is safe, then escort him to the exit. When you’re back to the temple, Oleff will gratefully reward you with some gold. You can persuade him to pay even more if you have the skills.

Tomb of Betrayers (Act I)  (71/74)
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The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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