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Neverwinter Nights 2 - Khelgar - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Khelgar
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
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Khelgar  (67/74)

Our likable dwarf will tell you about his quest at the very beginning of the game, during your first longer conversation. He wants to go to Neverwinter and pay a visit to Temple of Tyr there to begin his training as a monk. Once you can go to Merchant Quarter, you’re free to enter the temple. Take Khelgar there and a monk named Hlam will tell you about 3 trials that the dwarf has to take.

 

 

Trial of the Maimed

A location called Dwarven Scouts will be revealed on the world map once you talk to Hlam. Go there to meet some dwarves preparing to take back their stronghold, which is currently overrun by bugbears. Offer your help and process forwards. At (1) you’ll see a dead scout’s body and a monsters’ trap. At (2) there’s a chest with some worthwhile items. At (3) there’s an imprisoned dwarf that you should set free once you defeat the bugbears around him. Go to the end of the area (4) and enter the caves.

 

 

At (1) there’s a piece of mechanism that you have to use in order to open the door at (3). Along the way (2) you’ll see a group of bugbears fighting over some gold. If you successfully hide in shadows, you’ll only have to fight the remaining two of them and grab the gold.

 

 

At (4) there’s a mini-boss, a moderately tough ogre. When you defeat it, check out the nearby chest (5) to find an Ironfist relic. Admit that Khelgar’s the one to keep it and you’ll get +4 Influence on him. Go to (6) and make sure you get the journal entry about the dead end, and then go back to the scouts and tell them of your findings.

 

Trial of the even-handed

The second of Khelgar’s sub-quests is admitting that Neeshka and Elanee aren’t as bad as he initially though and said. You just have to work on him in conversation, and the only way to succeed is to have a high influence. To raise influence on Khelgar, be supportive when he starts to argue with someone and generally behave in a way that satisfies his in-your-face attitude.

 

Trial of justice

The last trial before Khelgar is to be able to tell the difference between a just and unjust battle. This quest is integrated in the game’s main plot – it’ll be completed at the beginning of Act II, when Khelgar volunteers to take your place in a duel against Lorne.

 

 

When you do all the three side-quests, go back to Hlam and tell him that you did. Once more an influence check will be performed, and if you succeed, Khelgar will loose all of his warrior abilities and become a monk (you can build him from level 1 up to the current level of your party, as he keeps the experience points). Does it make any sense? Well… Not necessarily, as Khelgar is a great tank and one of the most powerful fighters in your party. As a monk, he’s… well, just a monk.

 

Khelgar  (67/74)
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The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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