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Neverwinter Nights 2 - Rebuilding the keep - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Rebuilding the keep
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
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Rebuilding the keep  (63/74)

The following parts of the Keep can be rebuilt by talking to Master Veedle. The order doesn’t matter in most cases, as eventually you’ll buy everything one way or another.

 

The Keep interior:

Captain’s Suite (15 000)

Library (15 000)

West Wing (15 000)

The Courtyard:

Blacksmith (10 000)

Shop (10 000)

Fortifications:

Wall repair (25 000)

Reinforcing the walls (50 000)

Building towers (75 000)

Surrounding Lands:

Widening the merchant trail (10 000)

Cobbling the trail (35 000)

Renovating other roads (50 000)

Adding bridges and towers (100 000)

 

In Act III there will be 2 new buildings to raise: the Church and the Tower. Here you’ll have to decide how to use them, choosing between 2 possibilities for the church and 3 for the tower. The choice is mostly dependant on your liking, so don’t expect to find any better and worse solutions.

Church -> Monk Order (50 000)

A shop with a few decent items and training for monk characters.

Church -> Temple of Tyr (50 000)

Some healing equipment to be bought here, as well as a shield that costs a whopping 250000 (and isn’t really worth it). It’s important to get this building if you’re a paladin, because it will enable you to get the Holy Avenger. Check out the Mt Galardrym section of the guide for details.

Tower -> Neverwinter Nine’s quarters (50 000)

A good shop for warriors and other physically-based characters.

Tower -> Mage’s Tower (100 000)

A shop with lots of cool stuff for magic-based characters. You get the possibility of building it from talking to Startear who appears near the Keep gates a bit into Act III.

Rebuilding the keep  (63/74)
comments and responses

Was wondering the same too...
AvG
10/04/2007 20:19
Master Veedle talks about getting an interior designer for changing the keep's interior. Is it possible to get one? if so, how/where?
Thomas
27/02/2007 15:01

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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