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Neverwinter Nights 2 - The Siege - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
The Siege
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
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The Siege  (56/74)

When you’re back to the Keep, you’ll have to make some decisions concerning the forthcoming battle. Most importantly, you are to choose two companions that will fight by your side during the siege. It’s good to go with Qara, as her fire-based magic will prove essential to destroying the siege towers. You can also choose the supporting units that will be on the battlefields with you – the range of possibilities depends on which alliances you made before. The battle itself is not easy at all, but in the first phase you’ll only be facing regular undead troops, no bosses nor shadow reavers. Destroying the siege towers will save you a lot of trouble, so focus on them first. When you hold off all of the towers that can be seen from the distance, you’ll be taken to the courtyard.

 

 

Bishop will betray you and tell you that he purposely destroyed the gate mechanism so that you can’t close it. Well, his loss, really. You can now change you buddies, choosing 2 other characters to support you. When you defeat enough enemies, Black Garius will show himself and make a little mess, summoning the Shadowalker (Shadow King’s avatar). Focus your attacks on the shadow beast, avoiding Garius’ magic whenever possible. You must have the Sword of Gith equipped to deal real damage to it. When the creature is down, choose either Zhjaeve or Ammon to recite Garius’ true name – after a while the enemy leader will have to retreat. Hazzaa!

 

 

The Siege  (56/74)
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The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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