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Neverwinter Nights 2 - Destroy the bridges - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Destroy the bridges
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
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Destroy the bridges  (55/74)

Talk to Nevalle and tell him that you’re ready for battle. After a long council you’ll agree that the first thing to do is to blow up bridges that separate you from the enemy. Choose two companions that will fight on your side and commence the mission. Kana will support you with a unit of Greycloaks.

 

 

After talking to Daeghun, proceed forwards. You’ll meet a group of soldiers fighting the undead (1). Help them and they’ll join you. Smash through some more enemy groups and reach the first bridge (2). Go forth – near the second one (3) you’ll meet Black Garius himself. The villain will disappear, but leave a huge number of enemies for you to fight with. Daeghun will also join you on this one. When you defeat them all, the bridges will be destroyed and you’ll be back home.

 

 

Destroy the bridges  (55/74)
comments and responses

Yes, this is the ne of the biggest bug in the game, since i find lots lots of them during play (:((( , you can realize that, inside the keep kana and others (greycloaks) attacks to bishop, if you don't take bishop with you as companion! the problem starts from this point, also one of the another bug in the game is very similar to this one but this time is about elaanie! she killed my armorer! anyway, focus on this bug,
To avoid alone going out from the keep, follow this procedure:
-before going near to kana, take bishop with you and go out from the castle to anywhere in the world map (like ember)
-after talking with nevalle about readiness of the keep,
-after than very strange bug also occurs when you try to go out from the keep, aldeanon tries to say something to you, and suddenly all your companions dissappears from your companion list! you are alone, when you continue from there, you get result of this enourmous bug, and you will be alone in the farm and it is the dead-end of the game!
-if you do not go out after aldeanon tries to talk with you, you have to talk with wolf's friend in the keep to take you to the outside path, and after then go out to map and there you takes your companions with you(includes bishop! this is vital again!) since you also see that, no one attacks to bishop! then go anywhere again, this time you will see that, locations inside the map decreased! go to luskan, and go back to keep
-when you arrive the keep, talk with wolf' friend near map translation point, to take you to courtyard, then after battle of lord nasher has finished, talk with lord nasher in the room where he waits! and then you game continues as it must be! i find this in my second case! and this is just like a magic! to keep playin the game, do this! And keep in mind that, this bug is character based bug, if you include the right person in your companion list, bug disappears! good gaming to all, i liked NWN 1 more than NWN2, since i did not faced with any bug during my play of nwn 1 !

lomsadef
lomsadef
10/05/2008 22:26
I am facing the same problem. And at the end, you cannot continue the game, because you are transferred to a dead-end place, in front of the keep. Anybody with a solution?
Maso
16/09/2007 11:42
HI,

I ve been having some problems with choosing companions to help me destroy the bridges...It's impossible for me to choose! And when i appear at crossroad outskirts to destoy the bridges....i am all alone...Is this a bug or something...???Is anyone able to help me on this one????
Filanthi
11/06/2007 14:17

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The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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