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Neverwinter Nights 2 Game Guide by gamepressure.com

Neverwinter Nights 2 Game Guide

Table of Contents

Duskwood & Ember | The trial Neverwinter Nights 2 Guide

Last update: 11 May 2016

Duskwood

You'll meet a dryad named Lyssa here. She'll take you for Garius' man, a warrior called Lorne. Bluff throughout the conversation and you'll get some of the powder that he used the day before to change his appearance. If you're bluff ability is not high enough, you'll have to bring her the goblins' sacred stone. We'll get to that, meanwhile go to Ember.

Ember - Duskwood & Ember - The trial - Neverwinter Nights 2 - Game Guide and Walkthrough

Ember

Look around the area. By one of the bodies Sand will notice a trace of poison (1) - it'll be another evidence for your case. And so will the Quartermaster's journal (2).

Go down the rope in the well (3) (HINT: there's an ore deposit down there, near the hanging bucket!). You'll enter a quite large set of caves inhabited by goblins. Tell their watchman, Ulip, that you come in peace and ask him to take you to his leader, Glek.

Glek (1) will turn out to be quite a peaceful goblin and will tell you that you can have the ring that you seek if you help his people with a little spider problem - Duskwood & Ember - The trial - Neverwinter Nights 2 - Game Guide and Walkthrough

Glek (1) will turn out to be quite a peaceful goblin and will tell you that you can have the ring that you seek if you help his people with a little spider problem. Just go to the South (2) and defeat some arachnids. It should be no problem for you.

At (3) you'll see a sacred stone that you have to get if you weren't able to bluff to the dryad. If you take it, all the goblins will attack you. They're not very strong, but quite capable in magical arts.

1 - Duskwood & Ember - The trial - Neverwinter Nights 2 - Game Guide and Walkthrough
At (4) you'll encounter a gigantic spider who'll try to communicate with you - Duskwood & Ember - The trial - Neverwinter Nights 2 - Game Guide and Walkthrough

At (4) you'll encounter a gigantic spider who'll try to communicate with you. You'll understand that he's actually hungry and wants you to bring him some insects to eat. Hey, you're an RPG superhero, you should be used to such kind of tasks.

HINT: The spider's quest is called An Overly Clever Arachnid and its target is closely related to Bradbury's Disappearance.

Leave through the exit that leads straight to Duskwood (5).

If you've taken the goblin's stone earlier, you can now give it to the dryad here (1) - Duskwood & Ember - The trial - Neverwinter Nights 2 - Game Guide and Walkthrough

If you've taken the goblin's stone earlier, you can now give it to the dryad here (1). Head to a cave (2). You'll meet two gnomes by the entrance. Talk to them and go inside. When you reach the dead end, you'll find Bradbury's body. It'll turn out that the gnomes are actually werewolves. They'll surround you together with some overgrown wolves. Defeat them all and you'll find an insect collection by one of the bodies, it's a perfect food for a starving spider. Go back to the goblin caves and give the jar to Kistrel, and he'll pledge his loyalty to you. You'll be seeing some more of him later. Also, drop by Port Llast to tell Calindra about Bradbury's fate. Go back to Neverwinter. You now have all the evidence you need to proof your innocence.

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